minecraft.py

Created by furicoda

Created on May 22, 2024

11.7 KB


from mc1 import*
poseable="$!#%&'()+<=bm["
farmlandignore="*.,/01"
def allblocksticks(game,dt):
  ...
def AffChunk(g):
 setskycolor(g);setactualchunk(g);f(0,0,320,180,g.skycolor)
 for x in range(16):
  for y in range(9):afftex(x*20,y*20,g.actualchunk[x+y*16],game=g)
class Game():
 def __init__(s):
  s.itemgeror=[]
  s.blocksavor={}
  s.leftuping=0
  s.rightuping=0
  s.center=0
  s.waterheight=60
  s.mobgeror=[]
  s.tools="?@ABDEFGIJKLNOPQSTUV"
  s.mapgenerator=""
  s.ispickacc="#459"
  s.cookable={"5":"-"}
  s.fuels={"'",1.5}
  s.foodeurs={("3",5,6)}
  s.stackdata={"@":1}
  s.blocksbreakstime={"$":0.9,"!":0.75,"#":7.5,"%":0.75,"&":0.6,"'":3,"(":3,")":3.75,"+":0.9,",":-1,"-":-1,".":0.1,"/":0.1,"0":0.1,"1":0.1,"2":-1,"3":-1,"4":15,"5":15,"9":15,":":4,";":4,"<":4,"=":4}
  s.traversable="m*.,/01bcl"
  s.invcaseposition=[]
  for x in range(6): s.invcaseposition.append((50+26*x,195))
  for x in range(6): s.invcaseposition.append((50+26*x,126))
  for x in range(6): s.invcaseposition.append((50+26*x,100))
  s.invcaseposition.append((100,40))
  s.invcaseposition.append((126,40))
  s.invcaseposition.append((100,66))
  s.invcaseposition.append((126,66))
  s.invcaseposition.append((180,53))
  for y in range(3):
   for x in range(3):s.invcaseposition.append((74+x*26,14+y*26))
  s.invcaseposition.append((180,40))
  s.invcaseposition.append((100,0))
  s.invcaseposition.append((100,40))
  s.invcaseposition.append((180,40))
  s.invcaseposition.append((10,113))
  s.ticky=0
  s.tickmul=9
  s.player=Player(s)
  hotbarprint(s.player)
  s.chunklist={}
  s.actualchunk=None
  s.actualchunkticker=[0 for x in range(144)]
  s.gametime=150
  s.skycolor=color(0,255,255)
  s.mobgeror.append(mob(s,posx=50,posy=100,typ=1,dim=1))
  s.genportal=[]
  AffChunk(s)
  s.dt=0
  while 1:
   #debug(len(s.chunklist))
   s.Timerinit=monotonic()
   s.player.update(s.dt,s)
   s.ticky+=1
   if s.ticky==9:s.ticky=0
   if s.player.inInv==0:
     for mobs in s.mobgeror:mobs.update(s)
     for ite in s.itemgeror:ite.update(s)
   updatefoodsprite(s.player)
   updatelifesprite(s.player)
   s.dt=(monotonic()-s.Timerinit)
   if s.dt!=0:draw_string(str(1/s.dt),200,0)
   s.gametime+=s.dt
   if s.gametime>300:s.gametime-=300
def setskycolor(s):
 tep=abs(s.gametime-150)*1.6
 if s.player.dimension==0:s.skycolor=color(0,255-tep,255-tep)
 if s.player.dimension==1:s.skycolor=color(217,23,19)
def BlockSelectorUpdate(player):
 if player.inInv:
    return
 posx=int(player.Px/20)
 posy=int(player.Py/20)
 onrefresh=False
  
 temp={42:(-1,1,7),43:(0,1,6),44:(1,1,5),36:(-1,0,0),38:(1,0,4),30:(-1,-1,1),31:(0,-1,2),32:(1,-1,3)}
 for ele in temp.keys():
  if keydown(ele):
   player.BlX=posx+temp[ele][0]
   player.BlY=posy+temp[ele][1]
   player.Bloselectn=temp[ele][2]
   onrefresh=True
   break
 if onrefresh:
  if player.oldBlX!=player.BlX or player.oldBlY!=player.BlY:BlocKSelectRefresh(player)
 elif posx!=player.lsblx or posy!=player.lsbly:
  player.BlX=posx+player.Blolistpos[player.Bloselectn][0]
  player.BlY=posy-player.Blolistpos[player.Bloselectn][1]
  BlocKSelectRefresh(player)
def Affminicraft(player):
 temp=player.parent.invcaseposition
 for x in range(5):refreshcase(player.parent,18+x)
 bx=temp[22][0]-25
 by=temp[22][1]+10
 f(bx,by,15,6,"gray")
 for x in range(6):f(bx+20-x,by+x+4,1,-2*(x+1),"gray")
def openinterface(s):
 AffTotalInv(s)
 if s.inInv==1:Affminicraft(s)
 if s.inInv==2:AffBigCraft(s)
 if s.inInv==3:AffFurnace(s)
def AffTotalInv(player):
 if player.inInv:
  f(0,0,320,180,"red")
  temp=player.parent.invcaseposition
  for x in range(6,18):refreshcase(player.parent,x)
  refreshcase(player.parent,36)
 else:
  player.invcase=0
  player.oldinvcase=0
  AffChunk(player.parent)
class Player(): 
 def __init__(s,par):
  s.onrightclick=False
  s.rsrightclick=True
  s.parent=par
  s.mov=0
  s.dimension=0
  s.olddimension=0
  s.destimer=0
  s.blocktodestime=-1
  s.breakoldtex=-1
  s.Bloselectn=0
  s.Blolistpos=((-1,0),(-1,1),(0,1),(1,1),(1,0),(1,-1),(0,-1),(-1,-1))
  s.lsblx=-5
  s.lsbly=-5
  s.BlX=1
  s.BlY=0
  s.oldBlX=-1
  s.oldBlY=0
  s.rsenter=False
  s.inInv=0
  s.inventory=["*"for x in range(38)]
  s.invnumbers=[0 for x in range(38)]
  s.invdata=[0 for x in range(38)]
  s.inventory[0]="?"
  s.inventory[1]="@"
  s.inventory[2]="A"
  s.inventory[3]="B"
  s.inventory[4]=")"
  s.inventory[5]="m"
  for ad in range(38):
   if s.inventory[ad]!="*":
     s.invnumbers[ad]=2
   if s.inventory[ad] in par.tools:
     s.invdata[ad]=100
  s.invcase=0
  s.oldinvcase=0
  s.oldfood=0
  s.oldlife=0
  s.saturation=0
  s.life=6
  s.food=20
  f(0,180,320,45,color(188,188,188))
  s.Chx=0
  s.Chy=8
  s.oldChx=s.Chx
  s.oldChy=s.Chy
  s.Px=130
  s.Py=40
  s.lPx=130
  s.lPy=40
  s.speedy=0
  s.chunkload=False
  s.speedx=0
  s.speedmax=115
  s.jumpforce=4
  s.keyindex=list(range(24,30))
  s.keyindex+=list(range(18,24))
  s.keyindex+=list(range(12,18))
  s.keyindex=tuple(s.keyindex)
  s.prerangedihuit=set(range(18))
  s.collx=10
  s.colly=20
  s.onground=True
  s.onmoveitem=False
  s.rsmoveitem=True
  s.lastmaxheight=400
  s.spawnx=5
  s.spawny=59
 def checkInputs(s):

    if s.inInv==0:
      if keydown(50):
        s.inInv=1
        openinterface(s)
    else:
      if keydown(49):
        for ele in list(range(18,22))+list(range(23,32)):
          addinventory(s,s.inventory[ele],s.invnumbers[ele])
          useitem(s,ele,s.invnumbers[ele])
        hotbarrefresh(s)
        s.inInv=0
        s.oldinvcase=1
        if s.invcase<6:
          s.oldinvcase=s.invcase
        s.invcase=0
        
        AffChunk(s.parent)
        BlocKSelectRefresh(s)
        s.onrightclick=False
        hotbarrefresh(s)
    interfaceupdate(s)
 def update(s,dt,parent):
    s.checkInputs()
    if s.inInv:
      return
    if int((s.Py+20)/20)<9 :
      temp= getblock(int((s.Px+5)/20),int((s.Py+10)/20),parent)
      if temp=="b":
        s.lastmaxheight=s.Py
      if temp=="m":
        s.dimension=1 if s.dimension==0 else 0
        parent.genportal.append((s.dimension,int(s.Px/20)-1,int(s.Py/20)-1,s.Chx,s.Chy))
        AffChunk(parent)
      if temp=="l":
        s.dimension=2 if s.dimension==0 else 0
        AffChunk(parent)
    if s.life<20 and s.food>14:
      s.saturation+=dt
      if s.saturation>2:
        changelife(s,1)
        changefood(s,-1)
        s.saturation=0
    if s.life==0:
      s.Chx=s.spawnx//14
      s.Px=20*(s.spawnx-abs(s.Chx*14))
      
      s.Chy=s.spawny//7
      s.Py=20*(s.spawny-abs(s.Chy*7))
      s.lPx=s.Px
      s.lPy=s.Py
      s.life=20
      s.saturation=20
      s.food=0
      s.dimension=0
      AffChunk(s.parent)
      return
    if s.rsrightclick and not keydown(KEY_ANS):
     s.rsrightclick=False
    if not s.rsrightclick and keydown(KEY_ANS):
      s.onrightclick=True
      s.rsrightclick=True
    allblocksticks(parent,dt)
    s.mov=0
    BlockSelectorUpdate(s)
    if keydown(KEY_LEFT):
      s.mov=2
      s.speedx=-s.speedmax
    if keydown(KEY_RIGHT):
      s.mov=1
      s.speedx=s.speedmax
    if keydown(KEY_UP) and s.onground:#refaire, risque de double saut
      s.onground=False
      s.speedy=s.jumpforce
      s.torefresh=True
    if s.onrightclick==True:
      changelife(s,-1)
      s.onrightclick=False
      for ele in parent.foodeurs:
        if ele[0]==s.inventory[s.invcase]:
          useitem(s,s.invcase,1)
          refreshcase(parent,s.invcase)
          s.food+=ele[1]
          if s.food>20:
            s.food=20
          return
      if s.inventory[s.invcase] in poseable:
        test=int(s.Py/20)-s.Blolistpos[s.Bloselectn][1]
        havepos=0
        if test<9:
          havepos=updatebloc(parent,int(s.Px/20)+s.Blolistpos[s.Bloselectn][0],test,s.inventory[s.invcase],False)
       
        if havepos:
          useitem(s,s.invcase,1)
          refreshcase(s.parent,s.invcase)
          b="black"
          f(s.BlX*20,s.BlY*20,20,1,b)
          f(s.BlX*20,s.BlY*20+19,20,1,b)
          f(s.BlX*20,s.BlY*20,1,20,b)
          f(s.BlX*20+19,s.BlY*20,1,20,b)
      else:
        blx=int(s.Px/20)+s.Blolistpos[s.Bloselectn][0]
        bly=int(s.Py/20)-s.Blolistpos[s.Bloselectn][1]
        hoverblock=getblock(blx,bly,s.parent)
        temp=s.parent.invcaseposition
        
        if hoverblock=="+" and s.inventory[s.invcase]=="-":
          if 0<= int(s.Py/20)-1-s.Blolistpos[s.Bloselectn][1]:
            if getblock(int(s.Px/20)+s.Blolistpos[s.Bloselectn][0],int(s.Py/20)-s.Blolistpos[s.Bloselectn][1]-1,s.parent)=="*":
              useitem(s,s.invcase,1)
              refreshcase(s.parent,s.invcase)
              updatebloc(s.parent,int(s.Px/20)+s.Blolistpos[s.Bloselectn][0],int(s.Py/20)-1-s.Blolistpos[s.Bloselectn][1],".",True)
        if hoverblock==")":
          s.inInv=2
          openinterface(s)
        if hoverblock in {"<","="}:
          s.inInv=3
          openinterface(s)
        if hoverblock=="k":
          if s.inventory[s.invcase]=="}":
            bx=-1
            if getblock(blx+2,bly,s.parent)==getblock(blx+2,bly,s.parent)=="k":
              bx=1
            updatebloc(parent,blx+bx,bly,"l",True)
            useitem(s,s.invcase,1)
            refreshcase(s.parent,s.invcase)
        if hoverblock=="*":
          if s.inventory[s.invcase]=="]":
            if getblock(blx+1,bly,s.parent)==getblock(blx-1,bly,s.parent)=="[":
              updatebloc(parent,blx,bly,"m",False)
    if keydown(KEY_EXE):
      curx=int(s.Px/20)+s.Blolistpos[s.Bloselectn][0]
      cury=int(s.Py/20)-s.Blolistpos[s.Bloselectn][1]
      if cury<9:
        tempbl=getblock(curx,cury,s.parent)
        if tempbl in parent.blocksbreakstime.keys():
          s.blocktodestime=getdestime(parent,tempbl,s.invcase)
          breaktexture(0,curx,cury)
        else:
          s.blocktodestime=2000
        if tempbl in parent.traversable:
          for mobso in parent.mobgeror:
            if s.Chx==mobso.Chx and s.Chy==mobso.Chy:
              mobx=int(mobso.Px/20)
              moby=int(mobso.Py/20)
              if curx==mobx and cury==moby:
                mobso.life-=1
      else:
        s.blocktodestime=2000
     
      s.destimer+=dt*(1+100*keydown(KEY_DIVISION))
      rat=s.destimer//(s.blocktodestime/5)
      if rat!=s.breakoldtex:
        s.breakoldtex=rat
        if cury<9:
          breaktexture(int(rat),curx,cury)
      if s.blocktodestime<s.destimer:
        s.breakoldtex=-1
        s.blocktodestime=-1
        tempo=updatebloc(parent,int(s.Px/20)+s.Blolistpos[s.Bloselectn][0],int(s.Py/20)-s.Blolistpos[s.Bloselectn][1],"*",True)
        if tempo!="*":
          if s.inventory[s.invcase]in s.parent.tools:
            s.invdata[s.invcase]-=durato(s.parent,s.invcase)
            if s.invdata[s.invcase]<=0:
              s.inventory[s.invcase]="*"
            refreshcase(s.parent,s.invcase)
          refreshcase(s.parent,s.invcase)
          tempo=list(tempo)
          gen=blocksdrops()
          for x in range(3):
            tempdrop=next(gen)
            if tempdrop[0]==tempo[0]:
              tempo=getdrop(tempdrop[1])
              break
            
          for ele in tempo:
            places=addinventory(s,ele,1)
            if places!="Nope":
              for alo in places:
                if alo<6:
                  refreshcase(s.parent,alo)
                  
            
            f(s.BlX*20,s.BlY*20,20,1,"black")
            f(s.BlX*20,s.BlY*20+19,20,1,"black")
            f(s.BlX*20,s.BlY*20,1,20,"black")
            f(s.BlX*20+19,s.BlY*20,1,20,"black")
          s.destimer=0
    
    if s.Px>300:
        s.Px=20
        s.Chx+=1
        s.chunkload=1
    if s.Px<20:
        s.Px=290
        s.Chx-=1
        s.chunkload=1
    if s.Py<20:
        s.Py=140
        s.Chy+=1
        s.chunkload=1
        s.lastmaxheight+=180
    if s.Py>160:
        s.Py=20
        s.Chy-=1
        s.chunkload=1
        s.lastmaxheight-=180
    if s.inInv==0:
      refresh(s,zombie=False)
    if s.chunkload:
      AffChunk(s.parent)
    s.chunkload=0
    physicupdate(s,dt,parent)
Game()

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