Un petit jeu où le personnage doit éviter le plus longtemps possible des projectiles qui tombent du ciel.
from ion import * from kandinsky import * from random import * def eff(): fill_rect(0,0,320,250,(200,255,200)) def perso(x,y): fill_rect(x-5,y,5,20,(200,255,200)) fill_rect(x,y,20,20,(0,0,0)) fill_rect(x+5,y+5,2,2,(200,255,200)) fill_rect(x+13,y+5,2,2,(200,255,200)) fill_rect(x+20,y,5,20,(200,255,200)) fill_rect(x+7,y+13,6,2,(200,255,200)) draw_string(str(s),2,2) def m1(x,y,v): fill_rect(x,y,20,20,(0,0,100)) fill_rect(x+3,y+3,14,14,(80,100,200)) fill_rect(x-3,y-v,24,v,(200,255,200)) fill_rect(x-3,y-8,3,28,(200,255,200)) fill_rect(x+20,y-8,3,28,(200,255,200)) def col(): j=True if x>=x1-20 and x<=x1+20: if y>=y1-20 and y<=y1+20: j=False if x>=x2-20 and x<=x2+20: if y>=y2-20 and y<=y2+20: j=False if x>=x3-20 and x<=x3+20: if y>=y3-20 and y<=y3+20: j=False if x>=x4-20 and x<=x4+20: if y>=y4-20 and y<=y4+20: j=False return j eff() s=0 x = 100 y = 205 vit=3 perso(x,y) x1=100 y1=-50 v1=1 x2=200 y2=-80 v2=1 x3=100 y3=-120 v3=1 x4=150 y4=-200 v4=2 while True: while col(): if keydown(KEY_LEFT): if x>0: x=x-vit if keydown(KEY_RIGHT): if x<300: x=x+vit y1=y1+v1 x1=x1+randint(-3,3) if y1>300: y1=-10 x1=randint(0,300) y2=y2+v2 x2=x2+randint(-3,3) if y2>300: y2=-50 x2=randint(0,300) y3=y3+v3 x3=x3+randint(-3,3) if y3>300: y3=-50 x3=randint(0,300) y4=y4+v4 x4=x4+randint(-3,3) if y4>300: y4=-150 x4=randint(0,300) s=s+1 perso(x,y) m1(x1,y1,v1) m1(x2,y2,v2) m1(x3,y3,v3) m1(x4,y4,v4) col() while not col(): draw_string("Game over",120,80) draw_string("Votre score "+str(s),90,105) if keydown(KEY_OK): eff() s=0 x = 100 y = 205 vit=3 perso(x,y) x1=100 y1=-50 v1=1 x2=200 y2=-80 v2=1 x3=100 y3=-120 v3=1 x4=150 y4=-200 v4=2 col()