Concevez vos sprites directement depuis votre calculatrice
from gemamin import *;lett,im,pal,x,y="0123456789ABCDE","",[[255,255,255]],0,0 for im100 in range(100):im+="0" def save(a):open(a,"w").write('###pik_maker\nclass pik:p=(["pikt","'+im+'",'+str(pal)+',(10,10)],print("1sprite"))') def gr(): for i in range(11):draw_line(10*i+50,50,10*i+50,150,(0,0,0)) for i in range(11):draw_line(50,10*i+50,150,10*i+50,(0,0,0)) def col(a): a,b,cy=list(a),0,["R","G","B"] while True: fr(150,10,20,20,a);ds(cy[b],180,10);ds(str(a)+" ",150,40) gm_w("alpha=choisir dans palette","shift=input ("+cy[b]+")") try: if kd(KEY_ALPHA):a=pal[int(i(str(pal)+"[0;"+str(len(pal)-1)+"]"))] if kd(KEY_SHIFT):a[b]=int(i(cy[b]+" : ")) except:gm_err("input invalide") for e in range(5): if kd(e): if e==1:a[b]+=1;sl(0.1) if e==2:a[b]-=1;sl(0.1) if e==3 and b!=2:b+=1;sl(0.5) if e==0 and b!=0:b-=1;sl(0.5) if e==4:return a def edit(a): global pal global im c,r=col(pal[int("0x"+im[a])]),"" p(pal) if c.count(pal)==0 and len(pal)<=16:pal.append(c) try:l=list(im);l[a]=lett[pal.index(c)] except:gm_err("trop de couleur dans palette") for e in l:r+=e im=r def po(a,b):fr(a*10+50,b*10+50,5,5,(ra(0,255),ra(0,255),ra(0,255))) pikt(im,pal,(10,10,10,"?"),xy=(50,50)) while True: gm_w("EXE pour valider","OK pour selectionner") if kd(KEY_EXE):p('class pik:p=(("pikt","'+im+'",'+str(pal)+',(10,10)),print("1sprite"))\nsave("nom_du_fichier.pik")\npour sauvegarder');break for e in range(5): if kd(e): pikt(im,pal,(10,10,10,"?"),xy=(50,50)) if e==1:y-=1 if e==2:y+=1 if e==3:x+=1 if e==0:x-=1 if e==4:sl(0.5);edit(ca);gr() sl(0.1) gr();po(x,y);ca=int(str(y)+str(x)) if x==10:x,y=0,y+1 if x==-1:x,y=10,y-1 if y==10:y,x=0,x+1 if y==-1:y,x=10,x-1