Courez, courez, courez, évitez de devoir vous arrêter, continuer de courir
from gemamin import * #\/sprite base pik_get() whp=((10,10,5,"0")) #\/code gm_a("Mode facile","Mode classique",0,0,2);m=gm_c(1,2,0,0,2);gm_r();c,v,p,pr,sco,vie=((255,0,0),(255,255,255)),7,[],[],0,30 for i in range(100):p.append(i*150);pr.append(ra(0,5)) def spr(j=0): if j>0:pikt(pik.p[0][1],pik.p[0][2],whp,(10,100));fr(10,160,50,50,c[1]) else:pikt(pik.p[0][1],pik.p[0][2],whp,(10,160));fr(10,100,50,50,c[1]) def obs(x): for i in range(len(x)): if pr[i]<1:fr(x[i],120,25,20,(0,0,255));fr(x[i]+25,120,10,20,c[1]) else:fr(x[i],170,25,40,"black");fr(x[i]+25,170,10,40,c[1]) j,g=0,0 while True: gm_a("score:"+str(sco),"vie:"+str(vie)[0],str(vie),0,2);g+=1;sl(0.05);fr(0,210,360,15,(0,255,0));j=j-1;spr(j) if keydown(KEY_OK) and j<-2.5:j=15 for i in range(len(p)): p[i]=p[i]-v if 60>p[i]>10: a=i if pr[a]<1 and j>0:sco+=1 if pr[a]>1 and j<0:vie-=1 if m==2 and vie!=30:break if str(vie)[0]=="-":break obs(p) gm_r();tt("Vous avez perdu, GameOver","") for i in range(40):pikt("".join(reversed(pik.p[0][1])),pik.p[0][2],whp,(100,100+i*2));fr(100,60+i*2,50,50,c[1])