Jeux du morpion maison !!
from math import * from kandinsky import * def tiret(x,y): color(0,0,0) for a in range(x,x+217): set_pixel(a,y,color(204,0,0)) def ligne(x,y): for a in range(y,y+217): set_pixel(x,a,color(0,191,255)) def touche(pion): a=int(input()) if 0<a<10 and type(pion[a-1])==int: return a else: return touche(pion) def blanc(x,y): for a in range(x-6,x+7): for b in range(y-6,y+7): set_pixel(a,b,color(255,255,255)) def croix(x,y): blanc(x,y) rgb=color(102,53,0) for a in range(-33,34): set_pixel(x-a,y-a,rgb) set_pixel(x-a,y+a,rgb) def cercle(x,y): blanc(x,y) for i in range(x-34,x+35): for j in range(y-34,y+35): if 34**2-35<(i-x)**2+(j-y)**2<34**2+35: set_pixel(i,j,color(0,255,0)) def m(): pion=[1,2,3,4,5,6,7,8,9] coup=0 jeu=False j=1 for a in range(0,3): for b in range(0,3): ligne(52+72*a,3) tiret(52,3+72*b) draw_string(str(a+1+3*(b)),83+72*a,31+72*b) ligne(268,3) tiret(52,219) while coup<9 and jeu==False: a=touche(pion) if j==1: pion[a-1]="X" j=2 croix(88+72*((a-1)%3),39+72*int((a-1)/3)) else: pion[a-1]="O" j=1 cercle(88+72*((a-1)%3),39+72*int((a-1)/3)) coup+=1 for a in range(0,3): if pion[3*a]==pion[3*a+1]==pion[3*a+2] or pion[a]==pion[a+3]==pion[a+6] or pion[0]==pion[4]==pion[8] or pion[2]==pion[4]==pion[6]: jeu=True if jeu==True: draw_string(str("le joueur {} a gagne").format(j,coup),60,108) else: draw_string("Egalite !",118,108)