tictactoe.py

Created by eloidrai1

Created on August 09, 2020

3.86 KB

Un jeu de Tic Tac Toe avec les champs de bits.


from kandinsky import *
from ion import *

# Logic
def isbitset(bts, i):
  dec = 8 - i
  return bool(bts & (0b1 << dec))

def setbit(bts, i):
  dec = 8 - i
  return bts | (0b1 << dec)

def win(bts):
  wl = [0b111000000, 0b000111000, 0b000000111, 0b100100100, 0b010010010, 0b001001001, 0b100010001, 0b001010100]
  for w in wl:
    if bts & w == w:
      return True
  return False

def isoccupied(j1, j2, i):
  dec = 8 - i
  return (j1 | j2) & (1 << dec)

def display(j1, j2):
  buffer = [' '] * 9
  for i in range(9):
    if isbitset(j1, i):
      buffer[i] = 'X'
    elif isbitset(j2, i):
      buffer[i] = 'O'
  for i in range(3):
    print("".join(buffer[3*i:3*i+3]))

def tbe(bts): # To BE bitfield
  return ((bts & 0xFF00) >> 8) | ((bts & 0xFF) << 8)

def play():
  j1, j2 = 0, 0
  j = 1
  print("Joueur 1 (X) et Joueur 2 (O)")
  display(j1, j2)
  while not win(j1) and not win(j2):
    i = int(input("Joueur {} : ".format(j)))
    if i < 0 or i > 8 or isoccupied(j1, j2, i):
      print("Entree invalide")
      continue
    if j == 1:
      j1 = setbit(j1, i)
    else:
      j2 = setbit(j2, i)
    display(j1, j2)
    j = 2 if j == 1 else 1
  print("Le joueur {} a gagne !".format(1 if j == 2 else 2))

# Graphical implementation

WIDTH = 320
HEIGHT = 222

CURRENT_PLAYER_X = 6
CURRENT_PLAYER_Y = 6
CURRENT_PLAYER_SIZE = 30

GRID_SIZE = 214
CASE_SIZE = 66

BORDER = 4
SIGN_SIZE = 50 

def dg():
  fill_rect((WIDTH - GRID_SIZE) // 2, (HEIGHT - GRID_SIZE) // 2, GRID_SIZE, GRID_SIZE, (50, 50, 50))
  for x in range((WIDTH - GRID_SIZE) // 2 + BORDER, (WIDTH - GRID_SIZE) // 2 + (BORDER + CASE_SIZE) * 3, CASE_SIZE + BORDER):
    for y in range((HEIGHT - GRID_SIZE) // 2 + BORDER, (HEIGHT-GRID_SIZE) // 2 + (BORDER + CASE_SIZE) * 3, CASE_SIZE + BORDER):
      fill_rect(x, y, CASE_SIZE, CASE_SIZE, (80, 255, 80))

def line(x1, y1, x2, y2, w, col):
  for y in range(min([y1, y2]), max([y1, y2])):
    for x in range(min([x1, x2]), max([x1, x2])):
      if abs(((x2 - x1) * (y - y1)) - ((y2 - y1) * (x - x1))) <= w*50:
        set_pixel(x, y, col)

def circle(x, y, r, w, col):
  for yp in range(y - r, y + r):
    for xp in range(x - r, x + r):
      if (r - w)**2 <= (xp - x)**2 + (yp - y)**2 <= r**2:
        set_pixel(xp, yp, col)

def dplayer(p):
  fill_rect(CURRENT_PLAYER_X, CURRENT_PLAYER_Y, CURRENT_PLAYER_SIZE, CURRENT_PLAYER_SIZE, (255, 255, 255))
  if p == "X":
    line(CURRENT_PLAYER_X, CURRENT_PLAYER_Y, CURRENT_PLAYER_X + CURRENT_PLAYER_SIZE, CURRENT_PLAYER_Y + CURRENT_PLAYER_SIZE, 2, (200, 0, 0))
    line(CURRENT_PLAYER_X, CURRENT_PLAYER_Y + CURRENT_PLAYER_SIZE, 36, 6, 2, (200, 0, 0))
  else:
    circle(CURRENT_PLAYER_SIZE // 2 + CURRENT_PLAYER_X, CURRENT_PLAYER_SIZE // 2 + CURRENT_PLAYER_Y, CURRENT_PLAYER_SIZE // 2, 4, (0, 0, 200))

def launch():
  p1, p2 = 0, 0
  keys = [KEY_SEVEN, KEY_EIGHT, KEY_NINE, KEY_FOUR, KEY_FIVE, KEY_SIX, KEY_ONE, KEY_TWO, KEY_THREE]
  end = False
  p = "X"
  dg()
  dplayer(p)
  while not end:
    for n in range(9):
      if keydown(keys[n]) and not isoccupied(p1,p2,n):
        x = (WIDTH - GRID_SIZE) // 2 + BORDER + (CASE_SIZE + BORDER) * (n % 3)
        y = (HEIGHT - GRID_SIZE) // 2 + BORDER + (CASE_SIZE+BORDER) * (n//3)
        if p == "X":
          p1 = setbit(p1, n)
          line(x + (CASE_SIZE - SIGN_SIZE) // 2, y + (CASE_SIZE - SIGN_SIZE) // 2, x + (CASE_SIZE - SIGN_SIZE) // 2 + SIGN_SIZE, y + (CASE_SIZE - SIGN_SIZE) // 2 + SIGN_SIZE, 3, (255, 0, 0))
          line(x + (CASE_SIZE - SIGN_SIZE) // 2, y + (CASE_SIZE - SIGN_SIZE) // 2 + SIGN_SIZE, x + (CASE_SIZE - SIGN_SIZE) // 2 + SIGN_SIZE, y + (CASE_SIZE - SIGN_SIZE) // 2, 3, (255, 0, 0))
        else:
          p2 = setbit(p2, n)
          circle(x + CASE_SIZE // 2, y + CASE_SIZE // 2, SIGN_SIZE // 2, 4,(0, 0, 255))
        if win(p1) or win(p2):
          end = True
          draw_string("{} wins !".format(p), 120, 100)
          break
        p = "X" if p == "O" else "O"
        dplayer(p)

launch()

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