A clicker game, not finished yet works only in Omega/Upsilon due to f-strings i think
from kandinsky import draw_string as st, fill_rect as rt,set_pixel as px from random import random as ra,randint as ri,choice as ch from ion import keydown as k from time import sleep try: from os import * OS=1 except:OS=0 SKY=(0,0,0) PRI=((255,255,0)) SEC=((200,200,0)) file="clicker_save.sav" def rc(): return (ri(0,255),ri(0,255),ri(0,255)) def ok(): if k(4) or k(52): return 1 return 0 def get_p1(i): return int(10*1.03**i) def get_p2(a): return int(20*1.04**a) Ok=0 _1=0 _2=0 _3=0 _4=0 if OS: try: with open(file,"r")as f: t=f.read().split(",") M=int(t[0]) I=int(t[1]) A=int(t[2]) C=int(t[3]) except: M=0 I=1 A=0 C=1 else: M=0 I=1 A=0 C=1 F=1 #M=0 #I=1 #A=1 price_1=get_p1(I) price_2=get_p2(A) # Main loop while 1: if not ok() and not Ok:Ok=1 if ok() and Ok: Ok=0 M+=I for i in range(20): st(f"+ {I}",155-len(str(I))*5,100-i*3,PRI) sleep(0.01) rt(145-len(str(I))*5,40,90+len(str(I))*10,20,SKY) F=1 if not k(42) and not _1:_1=1 if k(42) and _1: _1=0 price_1=get_p1(I) if M>price_1: M-=price_1 I+=1 price_1=get_p1(I) F=1 if not k(43) and not _2:_2=1 if k(43) and _2: _2=0 price_2=get_p2(A) if M>price_2: M-=price_2 A+=1 price_2=get_p2(A) F=1 for i in range(1,A+1,3): rt(i,20,3,3,SEC) if A>0: if F: F=0 st(f"- 0.01s cooldown: {price_3} → [3]",0,160) st(f"+ 1 per click: {price_1} → [1]",0,202) st(f"+ 1 autoClick: {price_2} → [2]",0,180) st(str(M),0,0) rt(len(str(M))*10+10,0,320,20,SKY) if OS: with open(file,"w")as f: f.write(str(M)+","+str(I)+","+str(A)+","+str(C))