pong.py

Created by dkfe123

Created on April 14, 2025

5.57 KB

Flèches pour se déplacer


from math import *
from kandinsky import *
from ion import *
from random import *
de,c,l,vie,s=20,7,60,3,0
co=[(0,0,0),(255,255,255),(125,125,125)]
def init(c,l):
  return(160-floor(c/2),220-floor(c),pi/1.5,160-floor(l/2),randint(1,3))
def iniv(ni):
  if ni==1:
    return([0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1])
  if ni==2:
    return([0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1])
  if ni==3:
    return([0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1])
def niv(n):
  fill_rect(0,de,320,240,co[0])
  for i in range(1,len(n)):
    if n[i]==1:
      fill_rect(32*((i-1)%10)+2,de+16*floor((i-1)/10)+2,28,12,co[1])
      if len(n)-10>i:
        if n[i+10]==0:
          fill_rect(32*((i-1)%10)+2,de+16*floor((i-1)/10)+14,28,10,(100,100,100))
      else:
        fill_rect(32*((i-1)%10)+2,de+16*floor((i-1)/10)+14,28,10,(100,100,100))
    elif n[i]==2:
      fill_rect(32*(i%10)+2,de+16*floor(i/10)+2,28,12,co[2])
  fill_rect(floor(160-l/2),210,l,5,co[1])
def to(x,y,n):
  z,su=0,[1000,1000]
  for i in range(len(n)-1,0,-1):
    if z==0:
      if n[i]==0:
        n[i]=-1
        su.append(i)
      else:
        z=1
    if n[i]>0:
      if x+c>32*((i-1)%10)+2 and x<32*((i-1)%10)+28:
        if y+c>16*floor((i-1)/10)+2+de and y<16*floor((i-1)/10)+de+12:
          if n[i]==1:
            n[i]=0
            fill_rect(32*((i-1)%10)+2,16*floor((i-1)/10)+2+de,28,12,co[0])
            if len(n)-10>i:
              if n[i+10]==0:
                fill_rect(32*((i-1)%10)+2,16*floor((i-1)/10)+14+de,28,10,(0,0,0))
            else:
              fill_rect(32*((i-1)%10)+2,16*floor((i-1)/10)+14+de,28,10,(0,0,0))
          for w in range(2,len(su)):
            if i<len(su)-1:
              if len(n)>su[i]-1:
                n.pop(su[i])
          return(1,n)
  for i in range(2,len(su)):
    if i<=len(n):
      n.pop(su[i])
  return(0,n)
x,y,d,px,ni=init(c,l)
n,b=iniv(ni),0
niv(n)
def fin(n):
  for i in range(0,len(n)):
    if n[i]==1:
      return False
  return True
def barre(vie,s):
  fill_rect(0,0,320,de,co[0])
  if vie>0:
    for z in range(0,vie):
      fill_rect(15+z*20,5,10,10,co[1])
  fill_rect(0,de-2,320,2,co[1])
  return(0)
def game(x,y,s,d,px,n,ni,vie,v):
  t,b,ap,ax,ay,ad=0,1,px,floor(x),floor(y),d
  x=x+sin(d)*v
  t,n=to(x,y,n)
  if t==1:
    x,s,d=x-sin(d)*v,s+10,-d
    if fin(n):
      x,y,d,px,ni=init(c,l)
      n,b=iniv(ni),0
      niv(n)
  y=y+cos(ad)*v
  t,n=to(x,y,n)
  if t==1:
    y,s,d=y-cos(ad)*v,s+10,pi-d
    if fin(n):
      x,y,d,px,ni=init(c,l)
      n,b=iniv(ni),b
      niv(n)
  if x<0:
    x,d=0,-d
  if x>320-c:
    x,d=320-c,-d
  if y<de:
    y,d=de+1,pi-d
  m=0
  if y>230-c:
    x,y,d,px,ni=init(c,l)
    b,m,vie=0,1,vie-1
    barre(vie,s)
  if keydown(KEY_LEFT):
    px=px-v
  if keydown(KEY_RIGHT):
    px=px+v
  if px<0:
    px=0
  if px>320-l:
    px=320-l
  if x+c>px and x<px+l:
    if y>210-c:
      y=210-c
      if keydown(KEY_LEFT): 
        d=-(d-pi)+pi/100
      elif keydown(KEY_RIGHT):
        d=-(d-pi)-pi/100
      else:
        d=pi-d
  fill_rect(ax,ay,c,c,co[0])
  fill_rect(floor(x),floor(y),c,c,co[1])
  if ap!=px:
    fill_rect(floor(ap),210,l,5,co[0])
    fill_rect(floor(px),210,l,5,co[1])
  return(x,y,s,d,px,n,vie,ni,b,m)
def score(s):
  dd,b=20,10
  draw_string(str(s),320-b*len(str(s)),de-dd,(255,255,255),(0,0,0))
barre(vie,s)
def attt():
  while keydown(KEY_LEFT) or keydown(KEY_RIGHT):
    pass
def att():
  while True:
    if keydown(KEY_LEFT) or keydown(KEY_RIGHT):
      return None
def res():
  while True:
    if keydown(KEY_EXE) or keydown(KEY_OK):
      return None
bb,m,vu=1,0,0
def adv():
  for o in range(0,3000,10):
    c=(o/((o%10)+1),o,o/((o%3)+1))
    fill_rect(0,0,50,240,c)
    fill_rect(0,0,320,50,c)
    fill_rect(0,65,320,240,c)
    fill_rect(50+10*len("dkfe123"),50,320,240,c)
    draw_string("dkfe123",50,50,(0,0,0),c)
while True:
  score(s)
  for i in range(1,len(n)):
    if n[i]>0:
      if len(n)-10>i:
        if n[i+10]==0:
          fill_rect(32*((i-1)%10)+2,16*floor((i-1)/10)+14+de,28,10,(100,100,100))
      else:
        fill_rect(32*((i-1)%10)+2,16*floor((i-1)/10)+14+de,28,10,(100,100,100))
  if b==1:
    x,y,s,d,px,n,vie,ni,b,m=game(x,y,s,d,px,n,ni,vie,5)
  if m==1:
    score(s)
    if vie>-1:
      attt()
      att()
  if b==0:
    if keydown(KEY_LEFT) or keydown(KEY_RIGHT):
      b=1
      if keydown(KEY_LEFT):
        d=-pi/4
      else:
        d=pi/4
  if keydown(KEY_ZERO):
    if bb==0:
      draw_string("Pause  0",80,0,(255,255,255),(0,0,0))
      while keydown(KEY_ZERO):
        pass
      while not keydown(KEY_ZERO):
        pass
      fill_rect(80,0,20*len("Pause 0"),15,(0,0,0))
    bb=1
  else:
    bb=0
  if vie==-1:
    if vu==0:
      fill_rect(20,50,280,110,(125,125,125))
      draw_string("Watch ad to have new life",25,60,(255,255,255),(125,125,125))
      draw_string("Press OK",100,80,(255,255,255),(125,125,125))
      draw_string("EXE pour rejouer",50,100,(255,255,255),(125,125,125))
    else:
      draw_string("EXE pour rejouer",50,100,(255,255,255),(0,0,0))
    score(s)
    kp,b=False,0
    res()
    if keydown(KEY_EXE):
      kp=True
    if vu==0:
      if keydown(KEY_OK):
        adv()
        vu,kp=1,True
      else:
        s=0
    else:
      print(s)
      s=0
    if kp:
      ani=ni
      x,y,d,px,ni=init(c,l)
      vie,ni=3,ani
      if keydown(KEY_EXE):
        n=iniv(ni)
      niv(n)
      barre(vie,s)
    if keydown(KEY_EXE):
      vu=0

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