test.py

Created by corentin-katic84

Created on May 03, 2023

8.5 KB

test


from turtle import *
from ion import *
from kandinsky import *
from time import*

speed(100)

draw_string("Appuyez sur EXE pour continuer",20,40,(255,128,0))
draw_string("Règles du jeu : \n\n  ·Chaques joueurs possèdent un \n  symbole différent.\n  ·Le premier avec 3 symboles\n  sur une ligne gagne.",0,75,(0, 0,0))
while not (keydown(KEY_EXE)):
    True

fill_rect(0,25,350,190,'white')

draw_string("TOUCHES :",95,0,(255, 0, 0))
draw_string("-Chaques cases est numérotée de\n 1 à 9,la première est en bas\n à gauche, la 9 ème en haut \n à droite, appuyez sur ces\n chiffres pour poser\n votre symbole. \n-Le joueur1 commence la partie",0,20,(0,0,0))
draw_string("Appuyez sur OK pour commencer",15,200,(255,128,0))
while not (keydown(KEY_OK)):
    True

fill_rect(0,0,400,250,'white')



def cercle(): #dessin du cercle
    penup()
    forward(20)
    pendown()
    left(90)
    circle(20)
    setheading(0)
    penup()
    left(90)
    penup()
    backward(20)
    
def croix(): #dessin de la croix
    pensize(3)
    right(45)
    pendown()
    for i in range(4):
        right(90)
        forward(40)
        penup()
        backward(40)
        pendown()
    setheading(90)
    penup()
    
    
def victoire_cercle():  
    draw_string("Joueur2 a gagné la partie",50,0,(255,0,0))
def victoire_croix():
    draw_string("Joueur1 a gagné la partie",50,0,(255,0,0))
    
def verification_cercle():
            for i in range (3):
              if matrice[i][0] == matrice[i][1] == matrice[i][2] == 2:
                gagnant = 2
                victoire_cercle()
            for i in range(3):
              if matrice[0][i] == matrice[1][i] == matrice[2][i] == 2:
                gagnant = 2
                victoire_cercle()
            if matrice[0][0] == matrice[1][1] == matrice[2][2] == 2:
                gagnant = 2
                victoire_cercle()
            if matrice[0][2] == matrice[1][1] == matrice[2][0] == 2:
                gagnant = 2
                victoire_cercle()
            elif ' ' not in [case for ligne in matrice for case in ligne]:
                draw_string("Match nul !", 100, 0, (255, 0, 0))
                fin_partie = 1
            else:
                fin_partie = 0
                
                
def verification_croix():
            for i in range (3):
              if matrice[i][0] == matrice[i][1] == matrice[i][2] == 1:
                gagnant = 1
                victoire_croix()
            for i in range(3):
              if matrice[0][i] == matrice[1][i] == matrice[2][i] == 1:
                gagnant = 1
                victoire_croix()
            if matrice[0][0] == matrice[1][1] == matrice[2][2] == 1:
                gagnant = 1
                victoire_croix()
            if matrice[0][2] == matrice[1][1] == matrice[2][0] == 1:
                gagnant = 1
                victoire_croix()
            elif ' ' not in [case for ligne in matrice for case in ligne]:
                draw_string("Match nul !", 100, 0, (255, 0, 0))
                fin_partie = 1
            else:
                fin_partie = 0
                
                
fin_partie = 0


while 1:
    # script pour la grille et def trait trouvé chez Schraf : Maths-info
    H, L =320 , 222
    def trait(x, y, a, d):
        penup()
        goto(x, y)
        pendown()
        setheading(a)
        forward(d)

    def grille(nb): # mise en forme de la grille de jeu
        case = min(H,L) // nb
        H_m, L_m = -nb * case / 2, -nb * case /2
        for i in range(1,nb):
            trait(L_m, H_m + case * i, 0, nb * case)
            trait(L_m + case * i, H_m, 90, nb * case)
        return case, H_m, L_m
    grille(3)
    penup()
    goto(0,0)
    penup()

    matrice = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]  #création de la matrice
    
    j = 1 # joueur numéro 1 commence à jouer 
    
    while fin_partie == 0: #partie
        indice = 9
        while indice == 9: #tour
            if j == 1:
                if keydown(KEY_ONE) and matrice[0][0] == " ":
                    indice = 0
                    goto(-75,-74)
                    croix()
                    matrice[0][0] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_TWO) and matrice[0][1] == " ":
                    indice = 1
                    goto(0,-74)
                    croix()
                    matrice[0][1] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_THREE) and matrice[0][2] == " ":
                    indice = 2
                    goto(75,-74)
                    croix()
                    matrice[0][2] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_FOUR) and matrice[1][0] == " ":
                    indice = 3
                    goto(-75,0)
                    croix()
                    matrice[1][0] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_FIVE) and matrice[1][1] == " ":
                    indice = 4
                    goto(0,0)
                    croix()
                    matrice[1][1] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_SIX) and matrice[1][2] == " ":
                    indice = 5
                    goto(75,0)
                    croix()
                    matrice[1][2] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_SEVEN) and matrice[2][0] == " ":
                    indice = 6
                    goto(-75,74)
                    croix()
                    matrice[2][0] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_EIGHT) and matrice[2][1] == " ":
                    indice = 7
                    goto(0,74)
                    croix()
                    matrice[2][1] = j
                    j = 2
                    verification_croix()
                if keydown(KEY_NINE) and matrice[2][2] == " ":
                    indice = 8
                    goto(75,74)
                    croix()
                    matrice[2][2] = j
                    j = 2
                    verification_croix()

            if j == 2:
                if keydown(KEY_ONE) and matrice[0][0] == " ":
                    indice == 0
                    goto(-75,-74)
                    cercle()
                    matrice[0][0] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_TWO) and matrice[0][1] == " ":
                    indice == 1
                    goto(0,-74)
                    cercle()
                    matrice[0][1] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_THREE) and matrice[0][2] == " ":
                    indice == 2
                    goto(75,-74)
                    cercle()
                    matrice[0][2] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_FOUR) and matrice[1][0] == " ":
                    indice == 3
                    goto(-75,0)
                    cercle()
                    matrice[1][0] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_FIVE) and matrice[1][1] == " ":
                    indice == 4
                    goto(0,0)
                    cercle()
                    matrice[1][1] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_SIX) and matrice[1][2] == " ":
                    indice == 5
                    goto(75,0)
                    cercle()
                    matrice[1][2] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_SEVEN) and matrice[2][0] == " ":
                    indice == 6
                    goto(-75,74)
                    cercle()
                    matrice[2][0] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_EIGHT) and matrice[2][1] == " ":
                    indice == 7
                    goto(0,74)
                    cercle()
                    matrice[2][1] = j
                    j = 1
                    verification_cercle()
                if keydown(KEY_NINE) and matrice[2][2] == " ":
                    indice == 8
                    goto(75,74)
                    cercle()
                    matrice[2][2] = j
                    j = 1
                    verification_cercle()

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.