war.py

Created by chambounaudaubin

Created on February 04, 2025

10.7 KB


from random import randint as rd
from kandinsky import fill_rect as fr
from kandinsky import *
from ion import keydown as kd, KEY_LEFT as kl, KEY_RIGHT as kr,KEY_OK as ko
from time import sleep as s

pl=[(145,198,26,4,color(74,66,0)),(147,194,22,4,color(74,66,0)),
(149,188,18,6,color(74,66,0)),(151,186,14,2,color(74,66,0))]
nb_pl=0
def player():
  nb_pl=0
  for nb_pl in range(len(pl)):
    fr(*pl[nb_pl])
o=7
colorc="black"
bx1=0
by1=-10
bo1=0
tir=0
score=0

def canon():
  if o==1:
    fr(135,196,12,2,colorc)
  if o==2:
    fr(135,192,8,2,colorc)
    fr(143,194,4,2,colorc)
  if o==3:
    fr(135,188,4,4,colorc)
    fr(139,190,6,4,colorc)
    fr(145,192,4,4,colorc)
  if o==4:
    fr(137,184,4,4,colorc)
    fr(141,186,4,4,colorc)
    fr(145,188,4,4,colorc)
  if o==5:
    fr(141,178,2,4,colorc)
    fr(143,180,4,4,colorc)
    fr(147,182,2,4,colorc)
    fr(149,184,2,2,colorc)
  if o==6:
    fr(149,174,2,4,colorc)
    fr(151,176,2,6,colorc)
    fr(153,180,2,6,colorc)
    fr(155,184,2,2,colorc)
  if o==7:
    fr(157,173,2,13,colorc)
  if o==8:
    fr(165,174,2,4,colorc)
    fr(163,176,2,6,colorc)
    fr(161,180,2,6,colorc)
    fr(159,184,2,4,colorc)
  if o==9:
    fr(169,178,2,4,colorc)
    fr(168,180,2,4,colorc)
    fr(166,182,2,4,colorc)
    fr(164,184,2,4,colorc)
  if o==10:
    fr(171,182,4,4,colorc)
    fr(167,184,4,4,colorc)
    fr(163,186,4,2,colorc)
  if o==11:
    fr(175,188,6,4,colorc)
    fr(167,190,8,4,colorc)
  if o==12:
    fr(169,194,14,2,colorc)
xp=100
yp=-20
nb_p=0
colorp="black"

def para(xp,yp):
  fr(xp+5,yp,6,1,colorp)  
  fr(xp+4,yp+1,9,1,colorp)
  fr(xp+3,yp+2,11,1,colorp)
  fr(xp+3,yp+3,13,1,colorp)
  fr(xp+1,yp+4,15,1,colorp)
  fr(xp,yp+5,16,1,colorp)
  fr(xp+3,yp+6,1,6,colorp)
  fr(xp+12,yp+6,1,6,colorp)
  fr(xp+6,yp+10,3,6,colorp)
  fr(xp+3,yp+12,10,1,colorp)
  fr(xp+5,yp+16,1,1,colorp)
  fr(xp+4,yp+17,1,1,colorp)
  fr(xp+9,yp+16,1,1,colorp)
  fr(xp+10,yp+17,1,1,colorp)
  #
  fr(xp+4,yp+11,2,1,color(105,200,209))
  fr(xp+6,yp+9,3,1,color(105,200,209))
  fr(xp+9,yp+11,3,1,color(105,200,209))
  fr(xp+5,yp-1,7,1,color(105,200,209))
  fr(xp+4,yp,1,1,color(105,200,209))
  fr(xp+3,yp+1,1,1,color(105,200,209))
  fr(xp+2,yp+2,1,1,color(105,200,209))
  fr(xp+1,yp+3,1,1,color(105,200,209))
  fr(xp,yp+4,1,1,color(105,200,209))
  fr(xp+11,yp,2,1,color(105,200,209))
  fr(xp+13,yp+1,1,1,color(105,200,209))
  fr(xp+14,yp+2,1,1,color(105,200,209))
  fr(xp+15,yp+3,1,1,color(105,200,209))
  fr(xp+5,yp+15,1,1,color(105,200,209))
  fr(xp+4,yp+16,1,1,color(105,200,209))
  fr(xp+9,yp+15,1,1,color(105,200,209))
  fr(xp+10,yp+16,1,1,color(105,200,209))
  
xp1=100
yp1=-20
xp2=50
yp2=-20
xp3=100
yp3=-20
fall=-1
fall2=-1
fall3=-1
xp4=100
yp4=-20
fall4=-1
xp5=100
yp5=-20
fall5=-1
xp6=100
yp6=-20
fall6=-1


xh=50
yh=10
flap=1
xh1=50
yh1=10
flap2=1
xh2=300
yh2=10
move=5
move2=1
hc=1

def helicoptere(xh,yh):
  if flap==1:
    fr(xh-5,yh+2,40,2,"black")
  else:
    fr(xh-5,yh+2,40,2,color(105,200,209))
  #
  fr(xh+12,yh+4,4,2,"black")
  fr(xh+12,yh+6,12,2,"black")
  fr(xh+8,yh+8,20,4,"black")
  fr(xh+4,yh+10,6,4,"black")
  fr(xh+2,yh+12,4,2,"black")
  fr(xh,yh+14,8,2,"black")
  fr(xh+2,yh+16,24,2,"black")
  fr(xh+6,yh+18,16,2,"black")
  fr(xh+10,yh+20,2,2,"black")
  fr(xh+18,yh+20,2,2,"black")
  fr(xh+2,yh+22,28,2,"black")
  fr(xh+24,yh+11,24,3,"black")
  fr(xh+46,yh+6,2,8,"black")
  fr(xh+24,yh+14,4,2,"black")
  fr(xh+14,yh+10,4,6,"black")
  #
  fr(xh+36,yh+2,2,2,color(105,200,209))
  fr(xh+16,yh+4,2,2,color(105,200,209))
  fr(xh+24,yh+6,2,2,color(105,200,209))
  fr(xh+28,yh+8,2,2,color(105,200,209))
  fr(xh+48,yh+6,2,8,color(105,200,209))
  fr(xh+28,yh+14,2,2,color(105,200,209))
  fr(xh+22,yh+18,2,2,color(105,200,209))
  fr(xh+20,yh+20,2,2,color(105,200,209))
  fr(xh+12,yh+20,2,2,color(105,200,209))
  fr(xh+8,yh+12,2,2,color(105,200,209))
  fr(xh+6,yh+14,2,2,color(105,200,209))
  fr(xh+16,yh+12,2,4,color(105,200,209))
  fr(xh+26,yh+16,2,2,color(105,200,209))
  fr(xh+30,yh+22,2,2,color(105,200,209))

fr(0,0,350,250,color(105,200,209))
fr(0,202,350,1,color(0,0,0))
fr(0,203,350,50,color(46,24,-68))
go=1
niveau=0

xa=0
ya=0
def arbre(xa,ya):
  fr(xa,ya-22,4,22,color(110,42,8))
  fr(xa-8,ya-34,20,12,color(0,100,0))
  fr(xa-12,ya-26,4,4,color(0,100,0))
  fr(xa-4,ya-42,8,8,color(0,100,0))
  fr(xa+4,ya-22,4,8,color(0,100,0))

def arbre1(xa,ya):
  fr(xa,ya-27,4,27,color(110,42,8))
  fr(xa-8,ya-39,20,12,color(0,50,0))
  fr(xa-4,ya-47,8,8,color(0,50,0))
  fr(xa+4,ya-27,4,8,color(0,50,0))

def arbre3(xa,ya):
  fr(xa,ya-17,4,17,color(110,42,8))
  fr(xa-8,ya-29,20,12,color(0,50,20))
  fr(xa-4,ya-37,8,8,color(0,50,20))
  fr(xa+4,ya-17,4,8,color(0,50,20))

while go==1:
  arbre(200,202)
  arbre1(15,202)
  arbre(59,202)
  arbre(80,202)
  arbre1(100,202)
  arbre1(230,202)
  arbre(250,202)
  arbre3(35,202)
  arbre3(275,202)    
    
  if xh1>-48 and move<0:
    xh1=xh1-1
    move=2
    if flap==1:
      flap=0
    else:
      flap=1
  elif xh1<=-48:
    xh1=290
    yh1=rd(10,30)
  helicoptere(xh1,yh1)
  if xh2>-48 and move2<0:
    xh2=xh2-1
    move2=2
    if flap2==1:
      flap2=0
    else:
      flap2=1
  elif xh2<=-48:
    xh2=290
    yh2=rd(10,30)
  helicoptere(xh2,yh2)
  
  if bx1>=xp1-3 and bx1<xp1+16 and by1>yp1-3 and by1<yp1+16:
    fr(xp1,yp1,16,18,color(105,200,209))
    fr(bx1,by1,3,3,color(105,200,209))
    yp1=-20
    fall=10
    bx1=0
    by1=-10
    bo1=0
    score=score+3
  if xp1<0:
    xp1=xp1+1
  if yp1<0:
    hc=rd(1,2)
    if hc==1:
      yp1=yh1+24
      xp1=xh1    
    else:
      yp1=yh2+24
      xp1=xh2
  elif yp1<184 and fall<0:
    yp1=yp1+1
    para(xp1,yp1)
    fall=10
  elif yp1==184:
    yp1=-20
    go=0
  if xp2<0:
    xp2=xp2+1
  if yp2<0 and niveau>1000:
    hc=rd(1,2)
    if hc==1:
      yp2=yh1+24
      xp2=xh1    
    else:
      yp2=yh2+24
      xp2=xh2
  elif yp2<184 and fall2<0 and niveau>1000:
    yp2=yp2+1
    para(xp2,yp2)
    fall2=13
  elif yp2==184 and niveau>1000:
    go=0
  if bx1>=xp2-3 and bx1<xp2+16 and by1>yp2-3 and by1<yp2+16:
    fr(xp2,yp2,16,18,color(105,200,209))
    fr(bx1,by1,3,3,color(105,200,209))
    yp2=-20
    fall2=10
    bx1=0
    by1=-10
    bo1=0
    score=score+3
  if xp3<0:
    xp3=xp3+1
  if yp3<0  and niveau>2000:
    hc=rd(1,2)
    if hc==1:
      yp3=yh1+24
      xp3=xh1    
    else:
      yp3=yh2+24
      xp3=xh2
  elif yp3<184 and fall3<0 and niveau>2000:
    yp3=yp3+1
    para(xp3,yp3)
    fall3=20
  elif yp3==184 and niveau>2000:
    yp3=-20
    go=0
  if bx1>=xp3-3 and bx1<xp3+16 and by1>yp3-3 and by1<yp3+16:
    fr(xp3,yp3,16,18,color(105,200,209))
    fr(bx1,by1,3,3,color(105,200,209))
    yp3=-20
    fall3=10
    bx1=0
    by1=-10
    bo1=0
    score=score+3
  if xp4<0:
    xp4=xp4+1
  if yp4<0  and niveau>3000:
    hc=rd(1,2)
    if hc==1:
      yp4=yh1+24
      xp4=xh1    
    else:
      yp4=yh2+24
      xp4=xh2
  elif yp4<184 and fall4<0 and niveau>3000:
    yp4=yp4+1
    para(xp4,yp4)
    fall4=6
  elif yp4==184 and niveau>3000:
    yp4=-20
    go=0
  if bx1>=xp4-3 and bx1<xp4+16 and by1>yp4-3 and by1<yp4+16:
    fr(xp4,yp4,16,18,color(105,200,209))
    fr(bx1,by1,3,3,color(105,200,209))
    yp4=-20
    fall4=10
    bx1=0
    by1=-10
    bo1=0
    score=score+3
  if xp5<0:
    xp5=xp5+1
  if yp5<0  and niveau>4000:
    hc=rd(1,2)
    if hc==1:
      yp5=yh1+24
      xp5=xh1    
    else:
      yp5=yh2+24
      xp5=xh2
  elif yp5<184 and fall5<0 and niveau>4000:
    yp5=yp5+1
    para(xp5,yp5)
    fall5=6
  elif yp5==184 and niveau>4000:
    yp5=-20
    go=0
  if bx1>=xp5-3 and bx1<xp5+16 and by1>yp5-3 and by1<yp5+16:
    fr(xp5,yp5,16,18,color(105,200,209))
    fr(bx1,by1,3,3,color(105,200,209))
    yp5=-20
    fall5=10
    bx1=0
    by1=-10
    bo1=0
    score=score+3
  if xp6<0:
    xp6=xp6+1
  if yp6<0  and niveau>5000:
    hc=rd(1,2)
    if hc==1:
      yp6=yh1+24
      xp6=xh1    
    else:
      yp6=yh2+24
      xp6=xh2
  elif yp6<184 and fall6<0 and niveau>5000:
    yp6=yp6+1
    para(xp6,yp6)
    fall6=6
  elif yp6==184 and niveau>5000:
    yp6=-20
    go=0
  if bx1>=xp6-3 and bx1<xp6+16 and by1>yp6-3 and by1<yp6+16:
    fr(xp6,yp6,16,18,color(105,200,209))
    fr(bx1,by1,3,3,color(105,200,209))
    yp6=-20
    fall6=10
    bx1=0
    by1=-10
    bo1=0
    score=score+3
  if kd(kl) and o>1 and tir<0:
    colorc=(105,200,209)
    canon()
    o=o-1
    tir=10
  if kd(kr) and o<12 and tir<0:
    colorc=(105,200,209)
    canon()
    o=o+1
    tir=10
  if kd(ko):
    if bo1==0:
      bo1=o
      if score>0:
        score=score-1
  if bo1==1:
    if bx1==0:
      bx1=135
      by1=196
    else:
      bx1=bx1-2
      fr(bx1+2,by1,3,3,color(105,200,209))
  if bo1==2:
    if bx1==0:
      bx1=135
      by1=192
    else:
      bx1=bx1-4
      by1=by1-1
      fr(bx1+4,by1+1,3,3,color(105,200,209))
  if bo1==3:
    if bx1==0:
      bx1=135
      by1=188
    else:
      bx1=bx1-2
      by1=by1-1
      fr(bx1+2,by1+1,3,3,color(105,200,209))
  if bo1==4:
    if bx1==0:
      bx1=137
      by1=182
    else:
      bx1=bx1-2
      by1=by1-1
      fr(bx1+2,by1+1,3,3,color(105,200,209))
  if bo1==5:
    if bx1==0:
      bx1=139
      by1=176
    else:
      bx1=bx1-2
      by1=by1-2
      fr(bx1+2,by1+2,3,3,color(105,200,209))
  if bo1==6:
    if bx1==0:
      bx1=149
      by1=170
    else:
      bx1=bx1-1
      by1=by1-2
      fr(bx1+1,by1+2,3,3,color(105,200,209))
  if bo1==7:
    if bx1==0:
      bx1=157
      by1=155
    else:
      by1=by1-2
      fr(bx1,by1+2,3,3,color(105,200,209))
  if bo1==8:
    if bx1==0:
      bx1=165
      by1=170
    else:
      bx1=bx1+1
      by1=by1-2
      fr(bx1-1,by1+2,3,3,color(105,200,209))
  if bo1==9:
    if bx1==0:
      bx1=173
      by1=176
    else:
      bx1=bx1+2
      by1=by1-2
      fr(bx1-2,by1+2,3,3,color(105,200,209))
  if bo1==10:
    if bx1==0:
      bx1=177
      by1=182
    else:
      bx1=bx1+2
      by1=by1-1
      fr(bx1-2,by1+1,3,3,color(105,200,209))
  if bo1==11:
    if bx1==0:
      bx1=181
      by1=188
    else:
      bx1=bx1+4
      by1=by1-1
      fr(bx1-4,by1+1,3,3,color(105,200,209))
  if bo1==12:
    if bx1==0:
      bx1=181
      by1=194
    else:
      bx1=bx1+2
      by1=by1
      fr(bx1-2,by1,3,3,color(105,200,209))
  if bx1<=0 or by1<-5 or bx1>320:
    bx1=0
    by1=-10
    bo1=0
  fr(bx1,by1,3,3,colorc)
  colorc="black"
  player()
  canon()
  tir=tir-1
  fall=fall-1
  fall2=fall2-1
  fall3=fall3-1
  fall4=fall4-1
  fall5=fall5-1
  fall6=fall6-1
  draw_string(str(score)+" ",130,3,"black",color(105,200,209))
  niveau=niveau+1
  move=move-1
  move2=move2-1
draw_string("Un parachutiste a atteri!",30,100,"black",color(105,200,209))
  

s(3)
xf=330
cb=209
while not xf<-0:
  fr(xf,0,5,250,color(105,200,int(cb)))
  fr(xf-2,0,2,250,"black")
  xf=xf-5
  cb=cb-1
  s(0.01)
flap=1
helicoptere(10,10)
helicoptere(40,170)
helicoptere(150,190)
helicoptere(100,10)
helicoptere(270,10)
para(50,50)
para(270,80)
fr(74,94,162,52,"black")
fr(75,95,160,50,"white")
draw_string("Jeu par Aubin",80,100,"black","white")
draw_string("Ton score: "+str(score),88,120,"black","white")

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