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from ion import keydown from kandinsky import * from random import randint from time import * liste_cartes = 0 perdu = 0 nb_pas = 160 def sol_grotte(x,y): #is 1 fill_rect(x*9,1+y*9,8,8,"#784212") def herbe(x,y): #is 2 fill_rect(x*9,1+y*9,8,8,"#609B41") def rocher_dehors(x,y): #is 3 fill_rect(x*9,1+y*9,8,8,"#424949") def rocher_grotte(x,y):#is 4 fill_rect(x*9,1+y*9,8,8,"#641E16") def eau_dehors(x,y):#is 5 fill_rect(x*9,1+y*9,8,8,"#0000FF") def eau_grotte(x,y):#is 6 fill_rect(x*9,1+y*9,8,8,"#403AAF") def danger_sol(x,y): #is 7 fill_rect(x*9,1+y*9,8,8,"#000000") matrice_x = [] matrice_y = [] for v in range(36): matrice_x.append(v) for i in range(22): matrice_y.append(i) corrdone = [2,2] coo_carte1 =[] coo_carte2 =[] coo_carte3 =[] coo_carte4 =[] coo_carte5 =[] def position_carte(tab): global coo_carte1, coo_carte2, coo_carte3, coo_carte4, coo_carte5 coo_carte1 =[8,13] coo_carte2 =[17,4] coo_carte3 =[9,24] coo_carte4 =[20,34] coo_carte5 =[17,28] def font_ecran_generer(tab): for i in range(22): for v in range(36): if tab[i][v] == 1: sol_grotte(matrice_x[v],matrice_y[i]) elif tab[i][v] == 2: herbe(matrice_x[v],matrice_y[i]) elif tab[i][v] == 3: rocher_dehors(matrice_x[v],matrice_y[i]) elif tab[i][v] == 4: rocher_grotte(matrice_x[v],matrice_y[i]) elif tab[i][v] == 5: eau_dehors(matrice_x[v],matrice_y[i]) elif tab[i][v] == 6: eau_grotte(matrice_x[v],matrice_y[i]) def joeur(tab): fill_rect(tab[0]*9,1+tab[1]*9,8,8,"#FFFFFF") carte_appa = [[3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3], [3,2,2,2,2,2,7,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3], [3,2,2,2,2,2,2,2,7,2,2,2,7,2,7,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3], [3,2,7,3,3,3,3,3,3,3,3,3,3,2,2,3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,3], [3,2,2,2,7,2,2,2,2,2,2,2,3,7,2,2,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3], [3,7,2,2,2,2,2,7,2,2,2,2,3,2,2,7,2,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3], [3,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,7,3,3,3,3,3,3,3,3,3,3,2,2,3], [3,5,5,7,5,5,5,7,5,5,7,5,5,5,5,7,5,3,5,5,5,5,5,5,5,5,5,5,5,5,5,5,3,2,2,3], [3,7,5,5,7,5,5,7,5,5,7,5,7,5,5,7,5,3,7,5,5,7,5,5,7,5,5,7,5,5,7,5,3,2,2,3], [3,5,5,5,5,5,5,7,5,5,7,5,5,7,5,5,5,3,5,5,7,5,7,5,5,7,5,5,7,5,5,5,3,2,2,3], [3,5,5,7,5,7,5,5,5,5,7,5,5,5,5,5,5,3,7,5,5,5,5,5,7,5,5,5,5,5,5,5,3,2,2,3], [3,7,5,5,5,5,5,5,5,7,5,5,5,5,5,5,7,3,5,5,7,5,7,5,5,5,5,7,5,5,5,5,3,2,2,3], [3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,3], [4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,6,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,6,4], [4,6,6,6,6,6,6,6,4,6,6,6,6,6,6,6,4,6,6,6,6,6,6,6,6,1,1,1,1,1,1,1,4,6,6,4], [4,6,1,1,1,1,1,6,4,6,1,1,1,1,1,6,4,6,1,1,1,1,1,6,6,1,6,6,6,6,6,1,4,1,6,4], [4,6,1,1,1,1,1,6,4,6,1,1,1,1,1,6,4,6,1,1,1,1,1,6,6,1,6,6,6,6,6,1,4,1,6,4], [4,6,1,1,1,1,1,6,6,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,6,6,6,6,6,1,1,1,6,4], [4,6,1,1,1,1,1,1,1,1,1,1,1,1,1,6,4,6,1,1,1,1,1,6,6,1,6,6,6,6,6,1,4,1,6,4], [4,6,1,1,1,1,1,6,6,6,1,1,1,1,1,6,4,6,1,1,1,1,1,6,6,1,6,6,6,6,6,1,4,1,6,4], [4,6,6,6,6,6,6,6,4,6,6,6,6,6,6,6,4,6,6,6,6,6,6,6,6,1,1,1,1,1,1,1,4,6,6,4], [4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4],] def test(i,v): global carte_appa if carte_appa[i][v] == 1: sol_grotte(matrice_x[v],matrice_y[i]) elif carte_appa[i][v] == 2: herbe(matrice_x[v],matrice_y[i]) elif carte_appa[i][v] == 3: rocher_dehors(matrice_x[v],matrice_y[i]) elif carte_appa[i][v] == 4: rocher_grotte(matrice_x[v],matrice_y[i]) elif carte_appa[i][v] == 5: eau_dehors(matrice_x[v],matrice_y[i]) elif carte_appa[i][v] == 6: eau_grotte(matrice_x[v],matrice_y[i]) def mouvement_gauche(): if keydown(0) : if carte_appa[corrdone[1]][corrdone[0]-1] != 3 and carte_appa[corrdone[1]][corrdone[0]-1] != 4: test(corrdone[1],corrdone[0]) corrdone[0] = corrdone[0] -1 joeur(corrdone) crono() def mouvement_droite(): if keydown(3): if carte_appa[corrdone[1]][corrdone[0]+1] != 3 and carte_appa[corrdone[1]][corrdone[0]+1] != 4: test(corrdone[1],corrdone[0]) corrdone[0] = corrdone[0] +1 joeur(corrdone) crono() def mouvement_haut(): if keydown(1) : if carte_appa[corrdone[1]-1][corrdone[0]] != 3 and carte_appa[corrdone[1]-1][corrdone[0]] != 4: test(corrdone[1],corrdone[0]) corrdone[1] = corrdone[1] -1 joeur(corrdone) crono() def mouvement_bas(): if keydown(2) : if carte_appa[corrdone[1]+1][corrdone[0]] != 3 and carte_appa[corrdone[1]+1][corrdone[0]] != 4: test(corrdone[1],corrdone[0]) corrdone[1] = corrdone[1] +1 joeur(corrdone) crono() def game_over(): global liste_cartes for y in range(40): for x in range(60): fill_rect(x*6,y*6,6,6,(randint(0,10),randint(0,254),randint(0,10))) sleep(0.0001) draw_string("GAME OVER", randint(1,200),randint(0,200),"#FFFFFF","#000000") return None def toucher_danger(): global corrdone, liste_cartes,perdu if carte_appa[corrdone[1]][corrdone[0]] == 7: perdu = 1 liste_cartes = 5 def toucher_de_carte(): global corrdone,coo_carte1,coo_carte2,coo_carte3,coo_carte4,coo_carte5,liste_cartes if coo_carte1[0] == corrdone[1] and coo_carte1[1] == corrdone[0]: fill_rect(204,202,16,16,"#FF0000") coo_carte1 = [-2,-2] liste_cartes +=1 if coo_carte2[0] == corrdone[1] and coo_carte2[1] == corrdone[0]: fill_rect(225,202,16,16,"#FFFF00") coo_carte2 = [-20,-20] liste_cartes +=1 if coo_carte3[0] == corrdone[1] and coo_carte3[1] == corrdone[0]: fill_rect(246,202,16,16,"#00FFFF") coo_carte3 = [-20,-20] liste_cartes +=1 if coo_carte4[0] == corrdone[1] and coo_carte4[1] == corrdone[0]: fill_rect(267,202,16,16,"#FF00FF") coo_carte4 = [-20,-20] liste_cartes +=1 if coo_carte5[0] == corrdone[1] and coo_carte5[1] == corrdone[0]: fill_rect(288,202,16,16,"#00FFFF") coo_carte5 = [-20,-20] liste_cartes +=1 def mouvement2(matrice_j): global corrdone,zone # Déplacement gauche if carte_appa[corrdone[1]][corrdone[0]] != 0: toucher_de_carte() mouvement_gauche() mouvement_droite() mouvement_haut() mouvement_bas() def genere_carte(): global coo_carte1,coo_carte2,coo_carte3,coo_carte4,coo_carte5 fill_rect(coo_carte1[1]*9,1+coo_carte1[0]*9,8,8, "#FF0000") fill_rect(coo_carte2[1]*9,1+coo_carte2[0]*9,8,8, "#FFFF00") fill_rect(coo_carte3[1]*9,1+coo_carte3[0]*9,8,8, "#00FFFF") fill_rect(coo_carte4[1]*9,1+coo_carte4[0]*9,8,8, "#FF00FF") fill_rect(coo_carte5[1]*9,1+coo_carte5[0]*9,8,8, "#00FFFF") def intro(): trolle = 0 txt1 = "FIND THE RUNE" fill_rect(0,0,360,222,"#000000") for y in range(40): for x in range(60): fill_rect(x*6,y*6,6,6,(randint(0,254),randint(0,10),randint(0,10))) draw_string(txt1, 20+(len(txt1)*10)//2,20,"#FFFFFF","#000000") draw_string("trouve les runes",50,100,"#FFFFFF","#000000") draw_string("tu as un nombre de pas limité",5,130,"#FFFFFF","#000000") draw_string("ne touche pas ça:", 50,150,"#FFFFFF","#000000") fill_rect(220,150,18,18,"#000000") draw_string("presse fleche du haut ", 50,200,"#FFFFFF","#000000") while trolle ==0: if keydown(1): trolle +=1 jeu() def jeu(): fill_rect(0,0,320,222,"#000000") font_ecran_generer(carte_appa) position_carte(carte_appa) txt = "Carte du Joueur:" draw_string(txt, 42, 200,"#FFFFFF","#000000") fill_rect(202,200,20,20,"#FFFFFF") fill_rect(223,200,20,20,"#FFFFFF") fill_rect(244,200,20,20,"#FFFFFF") fill_rect(265,200,20,20,"#FFFFFF") fill_rect(286,200,20,20,"#FFFFFF") draw_string(str(nb_pas),0,200,"#FFFFFF","#000000") while liste_cartes !=5: toucher_danger() if perdu == 0: joeur(corrdone) toucher_de_carte() genere_carte() mouvement2(carte_appa) sleep(0.2) if perdu == 0: finn() else: game_over() def finn(): text = "FIN DU JEUX" ttt = "tu as trouvé les runes" tm = "merci d'avoir jouer <3" for y in range(40): for x in range(60): fill_rect(x*6,y*6,6,6,(randint(0,30),randint(0,10),randint(0,254))) sleep(0.0001) draw_string(text, 50+(len(text)*10)//2,18,"#FFFFFF","#000000") draw_string(ttt,55,60,"#FFFFFF","#000000") draw_string("la gloire te tent la mains",30,100,"#FFFFFF","#000000") draw_string(tm,50,198,"#FFFFFF","#000000") def crono(): global nb_pas, liste_cartes, perdu nb_pas -= 1 fill_rect(0,200,40,40,"#000000") draw_string(str(nb_pas),0,200,"#FFFFFF","#000000") if nb_pas == 0: liste_cartes = 5 perdu = 1 intro()