reversi.py

Created by cent20

Created on May 05, 2023

8.42 KB

𝗥𝗲𝘃𝗲𝗿𝘀𝗶


Python Game 🎮 v1.01 for Numworks, all models.

By Thomas S. & Vincent ROBERT avril 2023.

Un projet libre réalisé dans la cadre de l'enseignement de spécialité NSI.

Learn more about reversi on: nsi.xyz/puissance4 (FR)

Changelog

Convert v1.2.1 - 28/04/2023:
- Initial version


from random import choice
from kandinsky import fill_rect as rec, draw_string as txt
from ion import keydown as k
from time import sleep
 
# Reversi 1.2.1 NumWorks, 27.04.2023
# Par Thomas S. & Vincent ROBERT
# https://nsi.xyz/reversi

ai_lvl_list = ("Facile","Normal")
mode_de_jeu = ("J-2","IA")
directions = ([0, -1], [1, -1], [1, 0], [1, 1], [0, 1], [-1, 1], [-1, 0], [-1, -1])
col = ((100,203,111),(220,)*3,(60,)*3,(148,113,222),(242,0,0),(255,183,52),(255,)*3,(60,139,72),(90,)*3,(180,)*3,(160,)*3,(242,)*3)
len_x,len_y,c = 8,8,20
x_g = (320 - (1+len_x*(c+2))) // 2
y_g = (200 - (1+len_y*(c+2))) // 2

def grille(x, y, t_x, t_y, c, col):
  for w in range(t_x):
    for h in range(t_y):
      rec(1+x+w*(c+2), 1+y+h*(c+2), c, c, col)

def cercle(x,y,col,s=0):
  for d in range(6):
    rec(x-d+(d==0)+2*s, y+d+(d==5)+2*s, 6+2*d-2*(d==0)-4*s, 16-2*d-2*(d==5)-4*s, col)

def getCase(g_in, x, y, col_mode=False):
  if col_mode:
    if 0 <= g_in[y][x] <= 2:
      return col[g_in[y][x]]
    return None
  return -1 if x < 0 or x >= len_x or y < 0 or y >= len_y else g_in[y][x]

def setCase(g_in_in, x, y, value):
  g_in_in[y][x] = value

def wait(buttons=(0,1,2,3,4,5,52)):
  while True:
    for i in buttons:
      if k(i):
        while k(i): True
        return i

def deplacement(pos_old=[], for_error=False):
  global c
  if not(for_error):
    if pos_old != []:
      x, y = pos_old
      if getCase(g,x,y) in (1,2):
        rec(x_g+1+x*(c+2),y_g+1+y*(c+2),c,c,col[0])
        cercle(x_g+8+(c+2)*x,y_g+3+(c+2)*y,getCase(g,x,y,True))
      else:
        rec(x_g+1+x*(c+2),y_g+1+y*(c+2),c,c,getCase(g,x,y,True))
    x, y = pos
    rec(x_g+1+x*(c+2),y_g+1+y*(c+2),c,c,col[7])
    cercle(x_g+8+(c+2)*x,y_g+3+(c+2)*y,col[1] if player_turn == 1 else col[2],1)
    case = getCase(g,x,y)
    if case != 0:
      cercle(x_g+8+(c+2)*x,y_g+3+(c+2)*y,getCase(g,x,y,True))
  else:
    rec(x_g + 1 + pos[0]*(c+2),y_g + 1 + pos[1]*(c+2), c, c, col[4])
    sleep(0.1542)
  affichage()

def update():
  global c
  for y in range(len_y):
    for x in range(len_x):
      if getCase(g,x,y) in (1,2):
        rec(x_g+1+x*(c+2), y_g+1+y*(c+2), c, c, col[0])
        cercle(x_g+8+(c+2)*x, y_g+3+(c+2)*y, getCase(g, x, y, True))
      else:
        rec(x_g+1+x*(c+2), y_g+1+y*(c+2), c, c, getCase(g, x, y, True))
  deplacement()

def affichage():
  if param == 1:
    txt("<", 283-len(mode_de_jeu[ai_enable_indice])*5-15, y_g+2, col[10])
    txt(">",283+len(mode_de_jeu[ai_enable_indice])*5+5, y_g+2, col[10])
  elif param == 2:
    txt("<", 283-15, y_g+(c+2)*7+17, col[10])
    txt(">",283+5,y_g+(c+2)*7+17,col[10])
  txt("J-1",20,y_g+2,col[8])
  cercle(32,y_g+c+2+3,col[2])
  txt("Score",10,y_g+(c+2)*3+2,col[8])
  rec(25,y_g+(c+2)*4+2,22,18,col[6])
  txt(str(sc_noir),35-len(str(sc_noir))*5,y_g+(c+2)*4+2,col[9])
  if not(no_round in (0,2)):
    rec(9,y_g+(c+2)*6+1,52,(c+2)*2, col[3])
    txt("Tour",15,y_g+(c+2)*6+2, col[11], col[3])
    txt("passé",10,y_g+(c+2)*7+2, col[11], col[3])
    sleep(0.242)
  else:
    rec(9,y_g+(c+2)*6+1, 52, (c+2)*2, col[6])
  txt(mode_de_jeu[ai_enable_indice],283-len(mode_de_jeu[ai_enable_indice])*5,y_g+2,col[8])
  cercle(280,y_g+c+2+3,col[1])
  txt("Score",258,y_g+(c+2)*3+2,col[8])
  rec(273,y_g+(c+2)*4+2,22,18,col[6])
  txt(str(sc_blanc),283-len(str(sc_blanc))*5,y_g+(c+2)*4+2,col[9])
  if sets["ai_enable"]:
    txt("Niveau",253,y_g+(c+2)*6+2,col[8])
    txt(ai_lvl_list[ai_lvl_indice],283-len(ai_lvl_list[ai_lvl_indice])*5,y_g+(c+2)*7+2,col[9])
  if sc_noir == 42:
    txt("<3",25,y_g+(c+2)*5+2,(255,0,0))
  else:
    rec(25,y_g+(c+2)*5+2,20,18,col[6])
  if sc_blanc == 42:
    txt("<3",273,y_g+(c+2)*5+2,(255,0,0))
  else:
    rec(273,y_g+(c+2)*5+2,20,18,col[6])

def do_pion(mode, pion_x, pion_y, directions_in, ai_ask=False):
  if getCase(g,pion_x, pion_y) != 0:
    return False
  result = []
  if ai_ask:
    dist_totale = []
  global sc_noir,sc_blanc
  pion_adverse = 1 if player_turn == 2 else 2
  for d in directions_in:
    x,y,dir_x,dir_y = pion_x,pion_y,d[0],d[1]
    current = getCase(g, x + dir_x, y + dir_y)
    dist_parcourue = 1
    while pion_adverse == current:
      x,y = x+dir_x,y+dir_y
      if mode == 1:
        sc_blanc += 1-2*(player_turn!=1)
        sc_noir += 1-2*(player_turn!=2)
        setCase(g, x, y, player_turn)
      current = getCase(g, x + dir_x, y + dir_y)
      dist_parcourue += 1
    if mode == 0 and dist_parcourue > 1 and current == player_turn:
      if not(ai_ask):
        result.append(d)
      else:
        dist_totale.append(dist_parcourue)
        result.append(d)
    else:
      continue
  if mode == 1:
    if player_turn == 1:
      sc_blanc += 1
    else:
      sc_noir += 1
    setCase(g,pion_x,pion_y,player_turn)
  else:
    if ai_ask:
      result.append(sum(dist_totale))
    return result

def has_legal_hit():
  legal_hits = []
  for y in range(len_y):
    for x in range(len_x):
      if do_pion(0,x,y,directions):
        legal_hits.append([x,y])
  return legal_hits

def ai(lvl):
  if lvl == 0:
    return choice(has_legal_hit())
  elif lvl == 1:
    legal_hits = has_legal_hit()
    temp = []
    plus_grand = [[],0]
    for i in range(len(legal_hits)):
      legal_hits[i] = [legal_hits[i],do_pion(0,legal_hits[i][0],legal_hits[i][1],directions,True)]
    for i in legal_hits:
      if i[1][-1] > plus_grand[1]:
        plus_grand = [[i[0]],i[1][-1]]
      elif i[1][-1] == plus_grand[1]:
        plus_grand[0].append(i[0])
    return choice(plus_grand[0])

def action(position):
  global player_turn
  result = do_pion(0,position[0],position[1],directions)
  if result != [] and result != False:
    do_pion(1,position[0],position[1],result)
    player_turn = 1 if player_turn == 2 else 2
    update()
  else:
    deplacement(for_error=True)

def gameover():
  rec(0,200,320,22,col[5])
  txt("Terminé ! Relancer avec OK",30,202,col[11],col[5])
  while 1:
    key_pressed = wait()
    if key_pressed in (4,52):
      break
  init()

def init():
  global sets,g,player_turn,sc_noir,sc_blanc,no_round,pos,ai_enable_indice,ai_lvl_indice,param
  sets = {"player_choice": 2,"ai_enable": False, "ai_lvl": 0}
  g = [[0 for i in range(len_x)] for i in range(len_y)]
  g[3][3],g[3][4],g[4][3],g[4][4] = 1,2,2,1
  player_turn,sc_noir,sc_blanc,no_round = 2,0,0,0
  pos = [2,3]
  rec(0,0,320,200,col[6])
  rec(0,200,320,22,col[3])
  txt("Code by nsi.xyz/reversi",45,202,col[11],col[3])
  grille(x_g,y_g,len_x,len_y,c,col[0])
  param = 1
  ai_enable_indice = 1
  ai_lvl_indice = 0
  affichage()
  while 1:
    key_pressed = None
    key_pressed = wait()
    if key_pressed == 0:
      if param == 1:
        ai_enable_indice = (ai_enable_indice-1) % 2
      elif param == 2:
        ai_lvl_indice = (ai_lvl_indice-1) % 2
    elif key_pressed == 3:
      if param == 1:
        ai_enable_indice = (ai_enable_indice+1) % 2
      elif param == 2:
        ai_lvl_indice = (ai_lvl_indice+1) % 2
    if key_pressed in (4,52):
      if param == 1:
        if ai_enable_indice == 1:
          sets["ai_enable"] = True
          param += 1
        else:
          sets["ai_enable"] = False
          param = 0
          rec(248,y_g+2,71,18,col[6])
          break
      else:
        if sets["ai_enable"]:
          sets["ai_lvl"] = 0 if ai_lvl_indice == 0 else 1
        param = 0
        rec(248,y_g+(c+2)*7+17,71,18,col[6])
        break
    if key_pressed == 5 and param == 2:
      param -= 1
      sets["ai_enable"] = False
      rec(248,y_g+(c+2)*6+2,71,55,col[6])
    if key_pressed != None:
      rec(248,y_g+2,71,18,col[6])
      rec(248,y_g+(c+2)*7+2,71,18,col[6])
      affichage()
  play()

def play():
  global player_turn,sc_noir,sc_blanc,no_round
  sc_noir,sc_blanc = 2,2
  update()
  while 1:
    key_pressed = None
    pos_old = list(pos)
    if has_legal_hit() == []:
      player_turn = 1 if player_turn == 2 else 2
      no_round += 1
      if no_round == 2:
        affichage()
        break
      affichage()
      continue
    else:
      no_round = 0
    if sets["ai_enable"] and player_turn != sets["player_choice"]:
      sleep(0.242)
      pos_ai = ai(sets["ai_lvl"])
      action(pos_ai)
      continue
    key_pressed = wait()
    if key_pressed == 1:
      pos[1] = (pos[1]-1) % 8
    elif key_pressed == 2:
      pos[1] = (pos[1]+1) % 8
    elif key_pressed == 3:
      pos[0] = (pos[0]+1) % 8
    elif key_pressed == 0:
      pos[0] = (pos[0]-1) % 8
    elif key_pressed in (4,52):
      if sets["ai_enable"] and player_turn == sets["player_choice"]:
        action(pos)
      elif not(sets["ai_enable"]):
        action(pos)
    if key_pressed != None:
      deplacement(pos_old)
  gameover()
init()

During your visit to our site, NumWorks needs to install "cookies" or use other technologies to collect data about you in order to:

With the exception of Cookies essential to the operation of the site, NumWorks leaves you the choice: you can accept Cookies for audience measurement by clicking on the "Accept and continue" button, or refuse these Cookies by clicking on the "Continue without accepting" button or by continuing your browsing. You can update your choice at any time by clicking on the link "Manage my cookies" at the bottom of the page. For more information, please consult our cookies policy.