On va juste vérifier votre dextérité sur la touche [OK] et c’est très grisant !
Jeu conçu par fime 🐦
from kandinsky import fill_rect as krect, draw_string as text from ion import keydown from random import randint from time import * # Code by Fime, nsi.xyz/jetpackbird SCREEN_W=320 SCREEN_H=222 GAME_W=200 SCORE_OFFSET=5 SCORE_W=100 GAME_H=200 OFFSET_X=(SCREEN_W-SCORE_W-GAME_W-SCORE_OFFSET)//2# game offset OFFSET_Y=(SCREEN_H-GAME_H)//2 KEY={"ok":4} COLOR={ "bg":(50,200,255), "bird":(255,200,0), "hurt":(255,50,0), "jp":(150,150,150), "mouth":(255,100,0), "pipe":(100,255,20), "line":(0,0,0), "font1":(60,60,60), "font2":(255,255,255)} LINE_W=2 #line width TARG_FPS=20 TARG_SPF=1/TARG_FPS# targ second per frame def sec(time): return monotonic()-time def rect(x,y,h_s,v_s,c): krect(int(x),int(y),int(h_s),int(v_s),COLOR["line"]) if h_s>2*LINE_W: krect(int(x)+LINE_W,int(y)+LINE_W,int(h_s)-2*LINE_W,int(v_s)-2*LINE_W,c) def drawBird(x,y,s): if sec(hurt_time)>1 or (sec(hurt_time)*5%2>0.5): c=COLOR["bird"] else: c=COLOR["hurt"] rect(x,y,s,s,c) rect(x-s/2,y+s/8,s/2,s/2,COLOR["jp"]) rect(x+s/2,y+s/2,s/1.5,s/3,COLOR["mouth"]) rect(x+s/4,y+s/5,s/3,s/3,COLOR["font2"]) o=s/2 if flap and int(sec(flap_time)*16)%2==0 else s/4 rect(x-s/4,y+o,s/2,s/2,c) if flap: s2=min(s/2+o*2,OFFSET_Y+GAME_H-y-s/8*6) rect(x-s/2,y+s/8*5,s/2,s2,COLOR["mouth"]) krect(int(x-s/2+LINE_W*2),int(y+s/8*5.5),int(s/2-LINE_W*4),int(s2/2),COLOR["font2"]) def drawPipe(i): pipe=pipes[i] x,y = min(max(pipe[0],OFFSET_X),OFFSET_X+GAME_W),pipe[1] if x<=OFFSET_X: h_s = pipe[2]-(x-pipe[0]) elif x>=OFFSET_X+GAME_W-pipe[2]: h_s = (GAME_W+OFFSET_X)-x else: h_s=pipe[2] v_s = pipe[3] rect(x,y,h_s,v_s,COLOR["pipe"]) def drawHeart(x,y,s,c): heart=("01100","11110","01111","11110","01100") for x2 in range(len(heart)): for y2 in range(len(heart[x2])): if int(heart[x2][y2]): krect(x+x2*s,y+y2*s,s,s,c) def initScreen(): rect(OFFSET_X,OFFSET_Y,GAME_W,GAME_H,COLOR["bg"]) drawScorePannel() actualizeScore() actualizeLife() def clearScreen(): krect(OFFSET_X+LINE_W,OFFSET_Y+LINE_W,GAME_W-2*LINE_W,GAME_H-2*LINE_W,COLOR["bg"]) def createPipe(x,y,h_s,v_s): #h_s : horizontal size #v_s : vertical size pipe=[x,y,h_s,v_s] pipes.append(pipe) def addPipes(x,s): space_size = GAME_H//2 - difficulty*2 space_y= randint(OFFSET_Y,OFFSET_Y+GAME_H-space_size-20) createPipe(x,OFFSET_Y,s,space_y) createPipe(x,OFFSET_Y+space_size+space_y,s,GAME_H-(space_size+space_y)) def hitBox(p1,p2): x1=p1[0] y1=p1[1] hs1=p1[2] vs1=p1[3] x2=p2[0] y2=p2[1] hs2=p2[2] vs2=p2[3] if x1 <= x2+hs2 and x1+hs1 >= x2 and y1 <= y2+vs2 and y1+vs1 >= y2: return True else: return False def gameEngine(): global bird, pipes, score, best_score, difficulty,flap,total_time,flap_time,fps,hurt_time,life print(">initialisation: dead...") difficulty=1 life=3 score=0 best_score=readBestScore() pipes=[] pipe_size=50 flap=0 jump_speed=4 max_speed=15 fps=TARG_FPS bird={ "x":20, "y":OFFSET_Y+GAME_H/2, "spd_x":5, "spd_y":-5, "size":20, "color":COLOR["bird"]} addPipes(GAME_W+OFFSET_X,pipe_size) addPipes(GAME_W/2-pipe_size/2+OFFSET_X,pipe_size) initScreen() spf=TARG_SPF total_time=monotonic() flap_time=monotonic() hurt_time=monotonic()-1 while not (life<1 and sec(hurt_time)>0.5): if sec(spf)>=TARG_SPF: #GAME DATA fps=int(1/sec(spf)) #print(fps) spf=monotonic() #PHYSICS limits_y=[OFFSET_Y,OFFSET_Y+GAME_H] bird["spd_y"]+=jump_speed/3 bird["spd_y"]=max(-max_speed,min(max_speed,bird["spd_y"])) bird["y"]+=bird["spd_y"] if bird["y"]<=limits_y[0]: bird["y"]=limits_y[0] bird["spd_y"]=0 if bird["y"]>=limits_y[1]-bird["size"]: bird["y"]=limits_y[1]-bird["size"] bird["spd_y"]=0 if keydown(KEY["ok"]): bird["spd_y"]-=abs(-max_speed-bird["spd_y"])/max_speed*jump_speed if flap==0: flap_time=monotonic() flap=1 else: flap=0 remove_pipe=[] last_speed=int(bird["spd_x"]) for i in pipes: i[0]-=last_speed if hitBox((bird["x"],bird["y"],bird["size"],bird["size"]),i): if sec(hurt_time)>1: if life>0:hurt_time=monotonic() life-=1 difficulty+=randint(1,3) actualizeLife() print(">{}s:hurt! life:{}".format(int(sec(total_time)),life)) if i[0]+i[2]<=OFFSET_X: if i[1]!=OFFSET_Y: bird["spd_x"]+=abs(max_speed-bird["spd_x"])/(4*max_speed) score+=1 best_score=max(score,best_score) actualizeScore() addPipes(GAME_W+OFFSET_X,pipe_size) remove_pipe.append(i) for i in remove_pipe: pipes.remove(i) #DISPLAY clearScreen() for i in range(len(pipes)): drawPipe(i) drawBird(bird["x"],bird["y"],bird["size"]) print(">game end: dead...") print(">fps : {}".format(fps)) transition() saveScore(best_score) gameEngine() def actualizeScore(): x=OFFSET_X+GAME_W+SCORE_OFFSET+SCORE_W//2 y=OFFSET_Y c=COLOR["font2"] text(str(score),x-len(str(score))*5,y+40,c,COLOR["bird"]) text(str(best_score),x-len(str(best_score))*5,y+100,c,COLOR["bird"]) def actualizeLife(): x=OFFSET_X+GAME_W+SCORE_OFFSET+5 y=OFFSET_Y+150 for i in range(3): if i>=life: c=COLOR["line"] else: c=COLOR["hurt"] drawHeart(x+i*30,y,5,c) def drawScorePannel(): x=OFFSET_X+GAME_W+SCORE_OFFSET y=OFFSET_Y rect(x,y,SCORE_W,GAME_H,COLOR["bird"]) x=OFFSET_X+GAME_W+SCORE_W//2 y=OFFSET_Y text("SCORE",x-len("SCORE")*5,y+10,COLOR["font1"],COLOR["bird"]) text("BEST",x-len("BEST")*5,y+70,COLOR["font1"],COLOR["bird"]) def readBestScore(): try: file=open("jp_bird.sav","r") best = file.readline() file.close() print(">score loaded !") return int(best) except: print(">failed to read the score...") return 0 def saveScore(score): try : file=open("jp_bird.sav","w") file.truncate(0) file.write(str(score)) file.close() print(">score saved !") except: print(">failed to save the score...") def transition(): for c in [COLOR["font1"],COLOR["bg"]]: for y in range(OFFSET_Y,OFFSET_Y+GAME_H,10): sleep(0.016) krect(OFFSET_X,y,GAME_W,10,c) gameEngine()