# demine.py

Created by cent20

Created on April 19, 2021

8.42 KB

### 𝗗𝗲́𝗺𝗶𝗻𝗲𝘂𝗿

Python Game for Numworks N0110 and N0100,
code by Robert V. april 2020.
nsi.xyz/demine (FR)
Utilisable directement sur le workshop ou sur la calculatrice. 🤩

from ion import keydown
from kandinsky import *
from random import randint
from time import sleep

v = "1.20"  # 18/04/2020 (v1.1=28/02/2020)

def wait(buttons=range(53)):  # Attends qu'une des touches précisées soit pressée
while True:
for i in buttons:
if keydown(i):
while keydown(i): True  # Fonction anti-rebond
return i

def omega():  # Vérificateur d'OS
try:
get_keys()
return True
except:
return False

def menu(titre, action, *para):
n, g, f = (0, 0, 0), (96, 96, 96), (255, 183, 52)  # couleurs : réglages, optionsn focus
if omega():
f = (192, 53, 53)
set = [1 for i in para]  # Valeurs par défaut
curs = 0  # Initialisation sur l'action
draw_string(titre, int(160 - 5 * len(titre)), 8, (42, 120, 224))
draw_string(action, int(160 - 5 * len(action)), 36, f)

def menu_option(i, col, cursor):
draw_string(" " * 13, 150, 64 + i * 25, col)
txt = str(para[i][set[i]])
if txt.find("\$") != -1:
txt2 = txt[txt.find("\$") + 1:]
txt = txt[:txt.find("\$")]
draw_string(" " * 32, 0, 64 + (i + 1) * 25)
draw_string(str(txt2), int(150 + (150 - 10 * len(str(txt2))) / 2), 64 + (i + 1) * 25, col)
draw_string(" " * 17, 140, 64 + (i) * 25)
draw_string(str(txt), int(150 + (150 - 10 * len(str(txt))) / 2), 64 + i * 25, col)
draw_string("<" * cursor, 140, 64 + i * 25, g)
draw_string(">" * cursor, 300, 64 + i * 25, g)

for i in range(len(para)):
draw_string(para[i][0], 10, 64 + i * 25, n)
menu_option(i, g, False)

while True:
r = wait((0, 1, 2, 3, 4, 52))
if r in (4, 52):  # Lance l'application
return [para[i][set[i]] for i in range(len(para))]
elif r in (1, 2):
if curs == 0:
draw_string(action, int(160 - 5 * len(action)), 36, n)
else:
menu_option(curs - 1, g, False)
curs = (curs - 1 * (r == 1) + 1 * (r == 2)) % (len(para) + 1)
if curs == 0:
draw_string(action, int(160 - 5 * len(action)), 36, f)
else:
menu_option(curs - 1, f, True)
elif r in (0, 3) and curs != 0:
set[curs - 1] = set[curs - 1] + 1 * (r == 3) - 1 * (r == 0)
if set[curs - 1] == 0:
set[curs - 1] = len(para[curs - 1]) - 1
if set[curs - 1] == len(para[curs - 1]):
set[curs - 1] = 1
menu_option(curs - 1, f, True)

# couleurs
f, h, n = 255, 127, 0
c = ((f, f, f), (45, 125, 210), (151, 204, 4), (238, 185, 2), (244, 93, 1), (215, 65, 167), (n, n, n), (n, n, n),
(n, n, n), (h, h, h), (192, 192, 192), (96, 96, 96), (253, 236, 185))

mines, triche, graphisme, safe = 19, 0, 0, 0
m, p = [], []
# initialisation
x0, y0, x1, y1 = 4, 2, 4, 2

def deminage():
global mines, safe
draw_string(str(safe), 12, 2, c[2])
if safe + mines >= 150:
draw_string("Gagné ! ", 120, 2)
sleep(2)
wait()
start()

def decouvre(x, y):
i = 1
while i > 0:
chiffre(x, y)
for p in range(max(0, x - 1), min(15, x + 2)):
for q in range(max(0, y - 1), min(10, y + 2)):
if m[p][q] >= 100:
chiffre(p, q)
elif m[p][q] == 0:
m[p][q] += 1
i = 0
for p in range(15):
for q in range(10):
if m[p][q] % 100 == 1:
i, x, y, p, q = 1, p, q, 14, 9

def terrain():
fill_rect(8, 21, 300, 200, c[9])
for y in range(21, 243, 20):
for x in range(8, 309):
set_pixel(x, y, c[10])
for x in range(8, 320, 20):
for y in range(21, 222):
set_pixel(x, y, c[10])

def chiffre(x, y):
global safe
fill_rect(20 * x + 9, 20 * y + 22, 19, 19, c[0])
safe += (m[x][y] % 100 != 42)
v = m[x][y] // 100
m[x][y] = 100 * v + 42
if v: draw_string(str(v), 20 * (x) + 13, 20 * (y) + 23, c[v], c[0])
deminage()

# On place les mines et génère la matrice
def minage(b):
global safe
safe = 0
fill_rect(0, 0, 320, 240, c[0])
terrain()
m.clear()
for x in range(15): m.append([0 for y in range(10)])
i = b
while i > 0:
x, y = randint(0, 14), randint(0, 9)
if m[x][y] != 999:
m[x][y] = 999
i -= 1
for p in range(max(0, x - 1), min(15, x + 2)):
for q in range(max(0, y - 1), min(10, y + 2)):
if m[p][q] != 999: m[p][q] += 100
draw_string("/" + str(150 - b), 42, 2, c[1])
draw_string("Demineur", 120, 2)
draw_string("mines:" + str(b), 220, 2, c[5])
deminage()

# Vous êtes mort !
def explose():
draw_string("perdu ! ", 120, 2)
for x in range(15):
for y in range(10):
if m[x][y] == 999:
mine(x, y)
sleep(2)
wait()
start()

def marche(x, y):
if m[x][y] >= 999:
explose()
elif m[x][y] >= 100:
chiffre(x, y)
else:
decouvre(x, y)

def survol():
global x0, y0, x1, y1
if x1 != x0 or y1 != y0:
gps(x0, y0, 10)
gps(x1, y1)
x0, y0 = x1, y1

def gps(x, y, i=6):
fill_rect(8 + 20 * x, 21 + 20 * y, 21, 1, c[i])
fill_rect(28 + 20 * x, 21 + 20 * y, 1, 21, c[i])
fill_rect(8 + 20 * x, 21 + 20 * y, 1, 21, c[i])
fill_rect(8 + 20 * x, 41 + 20 * y, 21, 1, c[i])

# On se promène sans déclencher les mines
def drone():
global mines, triche, x0, y0, x1, y1
while not keydown(5):
if keydown(0) or keydown(3) or keydown(1) or keydown(2):
x1 = min(max(x0 - keydown(0) + keydown(3), 0), 14)
y1 = min(max(y0 - keydown(1) + keydown(2), 0), 9)
survol()
sleep(0.120)
if keydown(4) or keydown(52):
marche(x0, y0)
if keydown(17) or keydown(16):
drapeau(x0, y0)
if keydown(12) and triche > 0:
cheat()
if keydown(6):
return start()

# Mode de triche codé par satan
def cheat():
for i in range(666):
x, y = randint(0, 14), randint(0, 9)
if m[x][y] == 0:
decouvre(x, y)
break

def drapeau(x, y):
global graphisme
if graphisme == 0:
fill_rect(20 * x + 9, 20 * y + 22, 19, 19, c[0])
fill_rect(20 * x + 9, 20 * y + 22, 19, 19, c[3])
else:
fill_rect(20 * x + 20, 20 * y + 31, 2, 6, c[7])
fill_rect(20 * x + 16, 20 * y + 37, 8, 2, c[7])
fill_rect(20 * x + 16, 20 * y + 27, 6, 4, c[4])

def mine(x, y):
global graphisme
fill_rect(20 * x + 9, 20 * y + 22, 19, 19, c[0])
if graphisme == 0:
fill_rect(20 * x + 9, 20 * y + 22, 19, 19, c[4])
else:
fill_rect(20 * x + 14, 20 * y + 27, 9, 9, c[6])
fill_rect(20 * x + 12, 20 * y + 31, 13, 1, c[6])
fill_rect(20 * x + 18, 20 * y + 25, 1, 13, c[6])
fill_rect(20 * x + 16, 20 * y + 29, 2, 2, (255, 255, 255))
for p in [[9, 2], [10, 3], [10, 9], [9, 10], [3, 10], [2, 9], [2, 3], [3, 2]]:
set_pixel(20 * x + p[0] + 12, 20 * y + p[1] + 25, c[4])

def start():
fill_rect(0, 0, 320, 240, c[0])
global mines, triche, graphisme
try:
mines, triche, graphisme, com, cre = menu("Démineur", "Lancer la partie [OK]",
["Mines", 16, 19, 22, 25, 28, 31, 33, 36, 39, 42, 7, 10, 13],
["Mode Triche", "1 fois", "non", "oui"],
["Graphisme", "sobre", "classique"],
["Commandes", "Nav: Flèches", "Déminer: OK", "Drapeau: Retour",
"Rejouer: Maison", "Triche: shift"],
["Crédits", "Site web\$nsi.xyz/demine", "Auteur\$Vincent Robert",
"Contributeur\$Bisam tiplanet.org",
"Contributeur\$Critor tiplanet.org", "Contributeur\$Arthur Jacquin"])
triche = 0 * (triche == "non") + 1 * (triche == "1 fois") + 42 * (triche == "oui")
graphisme = 0 * (graphisme == "sobre") + 1 * (graphisme == "classique")
except:
mines, triche, graphisme = 19, 0, 0
fill_rect(0, 0, 320, 240, c[0])
minage(mines)
if triche > 0:
triche -= 1
cheat()
survol()
drone()

start()