Jeu multijoueurs (de 2 à 6 joueurs) à cinq modes de jeu où l’on y incarne un tank (avec une touche attitrée) et à chaque fois que l’on appuie sur la touche on tire un boulet puis on avance jusqu’à ce que l’on appuie plus. Si ton boulet touche un joueur, il réapparait et tu gagnes un point (cela change selon le mode de jeu). Il existe des caisses avec des superpouvoirs si tu les touches.
Si jamais une erreur du type MemoryError: memory allocation failed, allocating 348 bytes
apparait. Testez cette version du jeu tanks .
Amusez-vous bien !
Vous pouvez me contacter sur Discord à l’aide de ce lien https://discord.gg/wNtEFdQgWD.
N’hésitez pas à venir, vous pourriez découvrir des choses intéressantes…
#Jeu commence par ANTARCTUS le 2/2/21 #Avancee le 23/2/21 from random import * from kandinsky import * from ion import * from time import * l=[0,4,8,12,16,16,16,16,16,12,8,4,0,0,0,0] touches=[KEY_EXP,KEY_BACKSPACE,KEY_ZERO,KEY_EXE,KEY_SEVEN,KEY_RIGHTPARENTHESIS] spawn=[[50,50],[250,50],[50,150],[250,150],[150,50],[150,150]] color=[(255,0,0),(0,0,255),(0,255,0),(255,255,0),(255,0,255),(0,255,255)] def draw_tank(tank): x=tank[0][0] y=tank[0][1] o=tank[2] color=tank[4] color_roue=(0,)*3 color_roue=(200*sup_pouv(tank,1),50*sup_pouv(tank,1),0) if sup_pouv(tank,0): fill_rect(x-4,y-4,28,28,(0,155,155)) fill_rect(x-2,y-2,24,24,(0,255,255)) if sup_pouv(tank,3): color=(255,)*3 for i in range(2,15,4): fill_rect(x+l[(o+i)%16],y+l[(o+i+4)%16],4,4,color_roue) fill_rect(x+3,y+3,14,14,color) fill_rect(x+l[(o+12)%16]-1,y+l[o%16]-1,6,6,(50,)*3) if sup_pouv(tank,2): fill_rect(x+l[(o+12-1)%16],y+l[(o-1)%16],4,4,(100,)*3) fill_rect(x+l[(o+12+1)%16],y+l[(o+1)%16],4,4,(100,)*3) def draw_caisse(caisse): for i in range(3): fill_rect(caisse[0][0]-[5,2,5][i],caisse[0][1]-[5,5,2][i],[10,4,10][i],[10,10,4][i],caisse[1][i]) stades_anim=[ (250,0,0), (250,60,0), (200,60,0), (0,)*3 ] tanks=[ #[[50,50],[],0,KEY_SHIFT,(255,0,0),False,1,[]], #[[270,50],[],0,KEY_BACKSPACE,(0,0,255),False,1,[]], #[[50,170],[],0,KEY_EXE,(0,255,0),False,1,[]], #[[270,170],[],0,KEY_ZERO,(255,255,0),False,1,[]] ] #[x, y],[spawnX,spawnY], orientation, touche, couleur(equipe) #, a tire, sens de rotation, #superpouvoirs boulets=[] scores={} animations=[] caisses=[] #[x,y],[coul1,2,3],[[effet1,prob],[eff2,prob]] def dist(tank,coord,dist_min): return ((((tank[0][0]+8)-coord[0])**2+((tank[0][1]+8)-coord[1])**2)**(1/2))<dist_min def sup_pouv(tank,n): for i in tank[7]: if i[0]==n: return True return False def draw_menu(mode=0,n_joueur=1): fill_rect(0,0,320,222,(0,)*3) for i in range(1,6): fill_rect(200+i*2,i*2,120-i*4,120-i*4,(51*i,)*3) for tank in (([270,40],[],0,0,(255,0,0),0,1,[]),([220,70],[],11,0,(0,0,255),0,1,[]),): draw_tank(tank) fill_rect(260,60,6,6,(0,0,255)) draw_caisse([[250,20],[(200,100,0),(200,80,0),(220,120,20)],[]]) draw_string("Mode de jeu:",20,10) for i in range(5): draw_string([" equipe "," zombi "," deathmatch "," chacun pour soi "," conquerant "][i],30,30+20*i,(255,)*3,(0+(60*(mode==i)),)*3) draw_string("Nombre de joueurs:",20,140) for i in range(1,7): draw_string("123456"[i-1],50+20*(i-1),160,(255,)*3,(0+(60*(i==n_joueur)),)*3) draw_string(" JOUER ",100,190,(0,)*3,(255,0,0)) def setup(mode_id,players): global tanks # tanks=[] for i in range(players): tanks.append([ spawn[i][:], [spawn[i][:],spawn[i][:],[-1000,-2500],spawn[i][:],spawn[i][:]][mode_id], 0,touches[i], color[i%[2,1,6,6,6][mode_id]]*(i!=0 or mode_id!=1)+(0,255,0)*(i==0 and mode_id==1), False,1, [[-1,32000*((mode_id==1 and i==0)or mode_id==4)],] ]) scores[color[i%[2,1,6,6,6][mode_id]]*(i!=0 or mode_id!=1)+(0,255,0)*(i==0 and mode_id==1)]=0 def decompte(): for i in range(select[1]+1): draw_string(["e^x","clear","zero","exe","seven","parenthesis"][i],spawn[i][0]+10,spawn[i][1]+10) for i in (((0,0,40,10),(0,15,40,10),(0,30,40,10),(30,0,10,40)),((0,0,40,10),(30,0,10,15),(0,15,40,10),(0,25,10,15),(0,30,40,10)),((20,0,20,10),(30,0,10,40))): fill_rect(140,91,40,40,(255,)*3) for j in i: fill_rect(j[0]+140,j[1]+91,j[2],j[3],(0,)*3) sleep(1) select=[0,0] draw_menu() while not keydown(KEY_OK): for i in range(0,4): if keydown(i): select[1]+=[-1,0,0,1][i] select[0]+=[0,-1,1,0][i] select[1]%=6 select[0]%=5 draw_menu(select[0],select[1]+1) sleep(0.1) setup(select[0],select[1]+1) while True: t=monotonic() fill_rect(0,0,320,222,(255,)*3) for i in range(len(tanks)): if keydown(tanks[i][3]): tanks[i][0][0]+=int((l[(tanks[i][2]+12)%16]-8)/2)*(1+sup_pouv(tanks[i],4)) tanks[i][0][1]+=int((l[(tanks[i][2] )%16]-8)/2)*(1+sup_pouv(tanks[i],4)) for j in range(2): if sup_pouv(tanks[i],1): tanks[i][0][j]=(tanks[i][0][j]+10)%[320,222][j]-10 else: tanks[i][0][j]=tanks[i][0][j]*(tanks[i][0][j]>0)*(tanks[i][0][j]<[300,202][j])+[300,202][j]*(tanks[i][0][j]>=[300,202][j]) if tanks[i][5]==False: tanks[i][5]=True for j in range(2): tanks[i][0][j]-=int((l[(tanks[i][2]+(1-j)*12)%16]-8)/2)*2 # tanks[i][0][0]-=int((l[(tanks[i][2]+12)%16]-8)/2)*2 # tanks[i][0][1]-=int((l[(tanks[i][2] )%16]-8)/2)*2 for varia in range(0-sup_pouv(tanks[i],2),1+sup_pouv(tanks[i],2),1): boulets.append( [tanks[i][0][0]+l[(tanks[i][2]+12)%16], tanks[i][0][1]+l[tanks[i][2]%16], (tanks[i][2]+varia)%16,tanks[i][4],sup_pouv(tanks[i],-1)]) tanks[i][6]*=-1 else: tanks[i][2]=(tanks[i][2]+tanks[i][6])%16 tanks[i][5]=False draw_tank(tanks[i]) for i in range(len(animations)-1,-1,-1): fill_rect(animations[i][0],animations[i][1],animations[i][2],animations[i][2],stades_anim[animations[i][3]]) animations[i][3]+=1 if animations[i][3]==len(stades_anim): del animations[i] for i in range(len(caisses)-2,-1,-1): draw_caisse(caisses[i]) for j in range(len(tanks)-1,-1,-1): if dist(tanks[j],caisses[i][0],15): tanks[j][7]+=caisses[i][2][:] del caisses[i] for i in range(len(boulets)-1,-1,-1): for j in range(2): boulets[i][j]+=l[(boulets[i][2]+((1-j)*12))%16]-8 # boulets[i][0]+=l[(boulets[i][2]+12)%16]-8 # boulets[i][1]+=l[(boulets[i][2] )]-8 if not(0<boulets[i][0]<320 and 0<boulets[i][1]<222): del boulets[i] continue fill_rect(boulets[i][0],boulets[i][1],6,6,boulets[i][3]) for j in range(len(tanks)): if tanks[j][4]==boulets[i][3]: continue if dist(tanks[j],boulets[i],15): if sup_pouv(tanks[j],0): del boulets[i] for pouv in tanks[j][7]: if pouv[0]==0: pouv[1]=-5 break animations.append([tanks[j][0][0],tanks[j][0][1],20,0]) tanks[j][0]=tanks[j][1][:] tanks[j][3]*=(select[0]!=2) tanks[j][7].append([0,3]) scores[boulets[i][3]]+=1 if boulets[i][4]: tanks[j][4]=boulets[i][3] tanks[j][7].append([-1,32000]) del boulets[i] break for i in scores.items(): draw_string(str(i[1]),10,20*[(255,0,0),(0,255,0),(0,0,255),(0,255,255),(255,0,255),(255,255,0)].index(i[0]),i[0]) for i in range(len(tanks)): for j in range(len(tanks[i][7])-1,-1,-1): tanks[i][7][j][1]-=0.1 if tanks[i][7][j][1]<0: del tanks[i][7][j] if randint(0,79)==0: r=randint(0,15) r=2-(r in [1,2,3])-2*(r==0) caisses.append([ [randint(10,290),randint(10,192)], [[(250,100,0),(250,230,0),(250,200,100)],[(60,)*3,(0,0,120),(0,0,150)],[(200,100,0),(200,80,0),(220,120,20)]][r], [[[0,6],[1,6],[2,6],[3,6],[4,6]], [[randint(0,4),16],], [[randint(0,4),8],]][r] ]) sleep((0.1+t-monotonic())*((0.1+t-monotonic())>0)) try: decompte() del decompte except: pass