Like One Uquilosorus (lou) est un jeu où tu incarnes un espadon antique et où ton but est de faire exploser les bulles environnantes.
Vous pouvez me contacter sur Discord à l’aide de ce lien https://discord.gg/wNtEFdQgWD.
N’hésitez pas à venir, vous pourriez découvrir des choses intéressantes…
#arrrrrgggg!!!!!! from random import * from kandinsky import * from ion import * from time import * bulles=[[260,20],[320,50],[380,100],[440,70],[500,40]] anims=[] #background=[["",320,1],["",320,3],["",320,2]] score=0 pos=0 dead=0 avance=300 best_score=0 def draw_name(): draw_string("Like",avance-200,60,(0,255,255),(0,0,200)) draw_string("One",avance-200,80,(0,255,255),(0,0,200)) draw_string("Uquilosorius",avance-200,100,(0,255,255),(0,0,200)) def draw_uquilosorus(y): fill_rect(0,y-10,20,30,(0,150,210)) fill_rect(10,y,30,10,(0,120,255)) fill_rect(7,y-7,5,5,(0,255,0)) def draw_all_uquilosorus(x,y): fill_rect(x-30,y-10,50,30,(0,150,210)) fill_rect(x+10,y,30,10,(0,120,255)) fill_rect(x+7,y-7,5,5,(0,255,0)) fill_rect(x-40,y-20,15,50,(0,120,255)) fill_rect(x-55,y-23,22,10,(0,120,255)) fill_rect(x-55,y+23,22,10,(0,120,255)) def draw_bulle(x,y): fill_rect(x,y,28,28,(0,200,255)) fill_rect(x+4,y+4,20,20,(0,100,230)) def destroy_bulle(x,y): global score score+=1 anims.append([x,pos-11,0]) def draw_anims(): global anims for i in range(len(anims)-1,-1,-1): anims[i][2]+=1 if anims[i][2]>=20: del anims[i] continue x,y,steps=anims[i][0],anims[i][1],anims[i][2] fill_rect(x+11,y-6,6,20-steps,(0,200,255)) fill_rect(x+11,y+14+steps,6,20-steps,(0,200,255)) fill_rect(x-6,y+11,20-steps,6,(0,200,255)) fill_rect(x+14+steps,y+11,20-steps,6,(0,200,255)) def reset(): global bulles,anims,score,pos,dead,avance bulles=[[260,20],[320,50],[380,110],[440,70],[500,40]] anims=[] #background=[["",320,1],["",320,3],["",320,2]] score=0 pos=0 dead=0 avance=300 def play(): global pos,avance,bulles,anims,score,dead while True: fill_rect(0,0,320,222,(0,0,200)) # for i in background: # i[1]-=i[2] # fill_rect(i[1],50,10,10,(255,255,0)) if avance>-300: draw_name() avance-=2 for i in range(len(bulles)): bulles[i][0]-=4 draw_bulle(bulles[i][0],bulles[i][1]) pos+=(keydown(2)-keydown(1))*5 if not(0<=pos<=213): pos=213*(pos>213) draw_anims() draw_uquilosorus(pos) draw_string(str(score),280,10,(0,255,255),(0,0,200)) if dead: break if len(bulles)<6: bulles.append([bulles[-1][0]+60,bulles[-1][1]+randint(30,50)*(randint(0,1)*2-1)]) if bulles[-1][1]>194: bulles[-1][1]=194 elif bulles[-1][1]<0: bulles[-1][1]=0 if bulles[0][0]<40: if bulles[0][1]<pos+1<bulles[0][1]+40: destroy_bulle(bulles[0][0],bulles[0][1]) del bulles[0] elif bulles[0][0]<0: dead=1 sleep(0.03) def anim_end(): print(score) bulles=[] for i in range(130): fill_rect(0,0,320,222,(0,0,200)) if (i*4)>200: draw_string("GAME OVER",80,pos-10,(0,255,255),(0,0,200)) draw_string("score :"+str(score),80,pos+10,(0,255,255),(0,0,200)) elif (i*4)>170: draw_string("GAME OV",80,pos-10,(0,255,255),(0,0,200)) draw_string("score: ",80,pos+10,(0,255,255),(0,0,200)) elif (i*4)>140: draw_string("GAM",80,pos-10,(0,255,255),(0,0,200)) draw_string("scor",80,pos+10,(0,255,255),(0,0,200)) for j in range(len(bulles)): bulles[j][1]-=1 draw_bulle(bulles[j][0],bulles[j][1]) if randint(0,int(i**0.5))==0: bulles.append([i*3-20,pos+(randint(0,1)*2-1)*5]) draw_all_uquilosorus(i*3,pos) sleep(0.025) draw_string("Replay: OK",190,pos-10,(0,255,255),(0,0,200)) draw_string("Quit: EXE",190,pos+10,(0,255,255),(0,0,200)) draw_string("Best score: "+str(best_score),80,pos+30,(0,255,255),(0,0,200)) while True: if keydown(KEY_OK) or not dead: reset() play() sleep(1) if score>best_score: best_score=score anim_end() elif keydown(KEY_EXE): break #488