pierrepapierciseau.py

Created by alexistb2904

Created on October 11, 2021

5.27 KB

Jeu pierre papier ciseau


import random
import time
from ion import *

scorejoueur = 0
scoreai = 0


def addscorej():
    global scorejoueur
    scorejoueur = scorejoueur + 1

def addai():
    global scoreai
    scoreai = scoreai + 1

def resetscore():
    scoreai = 0
    scorejoueur = 0
    
def jeu():
    retry = 0
    print("Choisi\nPierre ->\nPapier <-\nCiseau ^\n")
    if keydown(KEY_LEFT):
      joueur = "papier"
    if keydown(KEY_RIGHT):
      joueur = "pierre"
    if keydown(KEY_DOWN):
      joueur = "ciseau"
    time.sleep(5)
    ai = random.choice(["pierre", "papier", "ciseau"])
    if joueur.lower() == ai:
        print("\nJoueur ->", joueur, "\nAI ->", ai)
        print("\nTu as égalite")
        print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
        print("\nContinuer ?")
        if keydown(KEY_UP):
            retry = "oui"
        if keydown(KEY_DOWN):
            retry = "non"
        time.sleep(2)
        if retry.lower() == "oui":
            jeu()
        elif retry.lower() == "non":
            print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
            resetscore()
    else:
        if joueur.lower() == "pierre":
            if ai == "papier":
                print("\nJoueur ->", joueur, "\nAI ->", ai)
                print("\nTu as Perdu")
                addai()
                print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                print("\nContinuer ?")
                if keydown(KEY_UP):
                    retry = "oui"
                if keydown(KEY_DOWN):
                    retry = "non"
                time.sleep(2)
                if retry.lower() == "oui":
                    jeu()
                elif retry.lower() == "non":
                    print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                    resetscore()

            elif ai.lower() == "ciseau" or "ciseaux":
                print("\nJoueur ->", joueur, "\nAI ->", ai)
                print("\nTu as Gagné")
                addscorej()
                print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                print("\nContinuer ?")
                if keydown(KEY_UP):
                    retry = "oui"
                if keydown(KEY_DOWN):
                    retry = "non"
                time.sleep(2)
                if retry.lower() == "oui":
                    jeu()
                elif retry.lower() == "non":
                    print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                    resetscore()

        elif joueur.lower() == "papier":
            if ai == "pierre":
                print("\nJoueur ->", joueur, "\nAI ->", ai)
                print("\nTu as Gagné")
                addscorej()
                print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                print("\nContinuer ?")
                if keydown(KEY_UP):
                    retry = "oui"
                if keydown(KEY_DOWN):
                    retry = "non"
                time.sleep(2)
                if retry.lower() == "oui":
                    jeu()
                elif retry.lower() == "non":
                    print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                    resetscore()

            elif ai.lower() == "ciseau" or "ciseaux":
                print("\nJoueur ->", joueur, "\nAI ->", ai)
                print("\nTu as Perdu")
                addai()
                print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                print("\nContinuer ?")
                if keydown(KEY_UP):
                    retry = "oui"
                if keydown(KEY_DOWN):
                    retry = "non"
                time.sleep(2)
                if retry.lower() == "oui":
                    jeu()
                elif retry.lower() == "non":
                    print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                    resetscore()

        elif joueur.lower() == "ciseau" or "ciseaux":
            if ai == "pierre":
                print("\nJoueur ->", joueur, "\nAI ->", ai)
                print("\nTu as Perdu")
                addai()
                print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                print("\nContinuer ?")
                if keydown(KEY_UP):
                    retry = "oui"
                if keydown(KEY_DOWN):
                    retry = "non"
                time.sleep(2)
                if retry.lower() == "oui":
                    jeu()
                elif retry.lower() == "non":
                    print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                    resetscore()

            elif ai == "papier":
                print("\nJoueur ->", joueur, "\nAI ->", ai)
                print("\nTu as Gagné")
                addscorej()
                print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                print("\nContinuer ?")
                if keydown(KEY_UP):
                    retry = "oui"
                if keydown(KEY_DOWN):
                    retry = "non"
                time.sleep(2)
                if retry.lower() == "oui":
                    jeu()
                elif retry.lower() == "non":
                    print("\nScore Joueur :", scorejoueur,"\nScore AI :", scoreai)
                    resetscore()

jeu()

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