platform2.py

Created by alexandre-merle

Created on October 30, 2025

4.16 KB

essai de platformer mais non abouti


from math import *
from kandinsky import *
from random import *
from ion import *
from time import *
import micropython as mp
mp.kbd_intr(KEY_EXE)
lvls=[[
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"00000000000000000000000000000000",
"22222000000000000000000000000000",
"33334220000000000000000000000000",
"43443432200000000000000000000000",
"01166003300000000000000000000000",
"01100060002220000000000000000000",
"34366022223332222200000000000000",
"33306034333333333320000000000000",
"34306643333334443330000000000000",
"33360633333343333432000000000000",
"43306034334434333343000000000000",
"34360003333433433300000000000000",
"34406600060660666060022000000000",
"43360634334433334066034000000000",
"34443344333334433422040000000000",
"33333333343433433334000000000000",
"44333344333443333443200000000000",
"34333443333333333344300000000000",
"34433333333333333333300000000000",
"33333333333333333333400000000000",
"33333333333333333333000000000000",
"33333333333333333333000000000000",
"33333333333333333333000000000000",
"33333333333333333333000000000000",
]]
def Drw_Blocks(x,y,t,l):
  if t=="0":
    fill_rect(x,y,20,20,(140,40,4))
  elif t=="1":
    fill_rect(x,y,20,20,(140,40,4))
    if l%6==0:
      fill_rect(x+2,y+2,16,16,(250,180,20))
      fill_rect(x+4,y+4,12,12,(250,210,30))
    elif l%6 in(1,5):
      fill_rect(x+3,y+2,14,16,(250,180,20))
      fill_rect(x+5,y+4,10,12,(250,210,30))
    elif l%6 in(2,4):
      fill_rect(x+5,y+2,10,16,(250,180,20))
      fill_rect(x+7,y+4,6,12,(250,210,30))
    elif l%6==3:
      fill_rect(x+8,y+2,4,16,(250,180,20))
  elif t=="2":
    fill_rect(x,y,20,4,(100,90,5))
    fill_rect(x,y+4,20,16,(170,70,7))
  elif t=="3":
    fill_rect(x,y,20,20,(170,70,7))
  elif t=="4":
    fill_rect(x,y,20,20,(170,70,7))
    fill_rect(x+4,y+4,4,4,(180,)*3)
    fill_rect(x+12,y+12,4,4,(180,)*3)
    fill_rect(x+6,y+12,2,2,(180,)*3)
    fill_rect(x+12,y+6,2,2,(180,)*3)
  elif t=="6":
    fill_rect(x,y,20,20,(140,40,4))
    fill_rect(x+4,y+4,4,4,(130,)*3)
    fill_rect(x+12,y+12,4,4,(130,)*3)
    fill_rect(x+6,y+12,2,2,(130,)*3)
    fill_rect(x+12,y+6,2,2,(130,)*3)

def Drw_Ground(List,x,y,l):
  for Y in range(-1,12):
    for X in range(-1,16):
      Drw_Blocks((X*20)+(x%20),(Y*20)+(y%20),List[Y-(y//20)][X-(x//20)],l)

def HitBoxBlocks(t):
  if t in"016":return 0
  else:return 1

def Drw_Player(x,y):
  fill_rect(x-5,y-5,10,10,(255,0,0))

def Play(Liste):
  x,y,l=0,0,0
  speed=[0,0]
  Coin=0
  Time=monotonic()
  GameOver=False
  for i in (0,len(Liste)-1):
    Liste[i]=list(Liste[i])
  while not GameOver:
    l+=1
    Drw_Ground(Liste,x,y,l)
    Drw_Player(160,111)
    if monotonic()-Time>0.1:
      if keydown(KEY_LEFT):
        speed[0]=5
      if keydown(KEY_RIGHT):
        speed[0]=-5
      else:speed[0]/=1.5
      if (keydown(KEY_OK)or keydown(KEY_UP))and Liste[(int(111-y)//20)+1][(int(160-x)//20)]not in"016" and speed[1]==0:
        speed[1]=15
    if abs(speed[0])<1:speed[0]=0
    x+=int(speed[0])
    y+=int(speed[1])
    if y%20>15 and Liste[(int(111-y)//20)][(int(160-x)//20)]in "016" and Liste[(int(111-y)//20)+1][(int(160-x)//20)]not in"016":y+=13-(y%20);speed[1]=0
    elif Liste[(int(111-y)//20)][(int(160-x)//20)] not in"016"and Liste[(int(111-y)//20)+1][(int(160-x)//20)] not in"016":
      while Liste[(int(111-y)//20)][(int(160-x)//20)] not in"016":y+=1
      speed[1]=0
      y+=15-(y%20)
    if x%20>15 and HitBoxBlocks(Liste[(int(111-y)//20)][(int(160-x)//20)-1])==1:
      x+=15-(x%20)
      speed[0]=0
    elif x%20<6 and HitBoxBlocks(Liste[(int(111-y)//20)][(int(160-x)//20)+1])==1:
      x+=6-(x%20)
      speed[0]=0
    if y%20<15 and Liste[(int(111-y)//20)][(int(160-x)//20)]in"016"and Liste[(int(111-y)//20)-1][(int(160-x)//20)]not in "016":
      speed[1]=-5
    if Liste[(int(111-y)//20)+1][(int(160-x)//20)]in"016":
      speed[1]-=3
    if Liste[(int(111-y)//20)][(int(160-x)//20)]=="1":
      #Liste[(int(111-y)//20)][(int(160-x)//20)]="0"
      Coin+=1

Play(lvls[0])

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