fire_ice.py

Created by alexandre-merle

Created on November 13, 2023

15 KB


from math import *
from random import *
from kandinsky import *
from ion import *
from time import *
_1=[1,1,0,0,1,0,0,1,0,0,1,0,1,1,1]
_2=[1,1,1,0,0,1,1,1,1,1,0,0,1,1,1]
_3=[1,1,1,0,0,1,1,1,1,0,0,1,1,1,1]
_4=[1,0,1,1,0,1,1,1,1,0,0,1,0,0,1]
_5=[1,1,1,1,0,0,1,1,1,0,0,1,1,1,1]
_6=[1,1,1,1,0,0,1,1,1,1,0,1,1,1,1]
_7=[1,1,1,0,0,1,0,1,1,0,0,1,0,0,1]
_8=[1,1,1,1,0,1,1,1,1,1,0,1,1,1,1]
_9=[1,1,1,1,0,1,1,1,1,0,0,1,1,1,1]
_0=[1,1,1,1,0,1,1,0,1,1,0,1,1,1,1]
def draw_chiffre(n,x,y,t,color=(0,0,0),inutile=0):
  num,a=[_0,_1,_2,_3,_4,_5,_6,_7,_8,_9],0
  for i in n:draw(num[int(i)],x+a,y,t,color);a+=4*t
def draw(liste,x,y,t,color):
  k=0
  for i in range(y,y+(5*t),t):
    for j in range(x,x+(3*t),t):
      if liste[k]:fill_rect(j,i,t,t,color)
      k+=1
def arriere_plan(n,h,l):
  fill_rect(0,0,10,200,(0,0,170))
  fill_rect(0,0,320,10,(0,0,170))
  fill_rect(320,200,-10,-200,(0,0,170))
  fill_rect(320,200,-320,-10,(0,0,170))
  fill_rect(0,200,320,22,(0,0,0))
  draw_blocs(2,202,2)
  draw_string("x"+str(n)+" ",24,205,(255,)*3,(0,)*3)
  draw_blocs(298,202,9)
  if h<10:dec=5
  elif h<100:dec=3
  else:dec=1
  draw_chiffre(str(h),301+dec,210,1,(255,)*3)
  draw_string("Level "+str(l),125,205,(255,)*3,(0,)*3)
  fill_rect(50,207,12,2,(255,)*3)
  fill_rect(50,220,12,2,(255,)*3)
  fill_rect(48,207,2,20,(255,)*3)
  fill_rect(61,208,2,2,(255,)*3)
  fill_rect(62,209,2,2,(255,)*3)
  fill_rect(63,210,2,2,(255,)*3)
  fill_rect(64,211,2,2,(255,)*3)
  fill_rect(65,212,2,2,(255,)*3)
  fill_rect(66,213,2,2,(255,)*3)
  fill_rect(66,214,2,2,(255,)*3)
  fill_rect(65,215,2,2,(255,)*3)  
  fill_rect(64,216,2,2,(255,)*3)
  fill_rect(63,217,2,2,(255,)*3)
  fill_rect(62,218,2,2,(255,)*3)
  fill_rect(61,219,2,2,(255,)*3)
  for i in range(0,8):
    fill_rect(51+i,210+i,2,2,(255,)*3)
  for i in range(0,8):
    fill_rect(51+i,217-i,2,2,(255,)*3)
  fill_rect(70,207,10,2,(255,)*3)
  fill_rect(70,207,10,2,(255,)*3)
  fill_rect(78,206,1,4,(255,)*3)
  fill_rect(77,205,1,6,(255,)*3)
  fill_rect(76,204,1,8,(255,)*3)
  fill_rect(70,207,2,15,(255,)*3)
  fill_rect(85,222,-15,-2,(255,)*3)
  fill_rect(85,222,-2,-15,(255,)*3)
  
perso1=[
[1,1,1,0,0,0,0,0,0,0],#1
[0,1,1,1,1,0,0,0,0,0],#2
[0,0,1,1,1,1,1,0,0,0],#3
[0,0,1,1,1,1,2,0,0,0],#4
[0,0,0,1,1,2,3,2,0,0],#5
[0,0,0,1,2,2,2,2,0,0],#6
[0,0,0,2,2,2,2,2,0,0],#7
[0,0,0,0,2,2,2,0,0,0],#8
[0,0,0,1,1,1,1,1,6,6],#9
[0,0,0,1,4,4,1,1,6,6],#10
[0,0,0,1,4,4,1,1,5,0],
[0,0,1,1,4,4,4,5,5,0],
[0,0,1,1,1,4,2,5,1,0],
[0,0,1,1,1,1,2,2,1,0],
[0,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,1],
[0,0,4,4,4,0,4,4,4,0],
[0,0,4,4,4,4,4,4,4,4]]
perso2=[
[1,1,1,0,0,0,0,0,0,0],#1
[0,1,1,1,1,0,0,0,0,0],#2
[0,0,1,1,1,1,1,0,0,0],#3
[0,0,1,1,1,1,2,0,0,0],#4
[0,0,0,1,1,2,3,2,0,0],#5
[0,0,0,1,2,2,2,2,0,0],#6
[0,0,0,2,2,2,2,2,0,0],#7
[0,0,0,0,2,2,2,0,0,0],#8
[0,0,0,1,1,1,1,1,0,0],#9
[0,0,0,1,4,4,1,1,0,0],#10
[0,0,0,4,4,4,1,1,6,6],
[0,0,1,4,4,1,1,5,5,6],
[0,0,1,4,2,5,5,5,1,0],
[0,0,1,1,2,2,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,1],
[4,4,1,1,1,1,1,1,4,4],
[4,4,4,0,0,0,4,4,4,4],
[0,4,4,4,0,0,4,4,4,0]]
colors=[(230,255,255),(150,0,255),(0,240,0),(0,0,0),(50,0,150),(150,150,50),(255,180,0),(0,0,255),(0,230,255),(200,230,255)]
def personnage1(liste,x,y):
  global colors
  for a in range(0,20):
    for b in range(0,10):
      fill_rect(x+(b*2),y+(a*2),2,2,colors[liste[a][b]])
def personnage2(liste,x,y):
  global colors
  for a in range(0,20):
    for b in range(0,10):
      fill_rect(x+(b*2),y+(a*2),2,2,colors[liste[a][9-b]])
bloc=[
[7,7,7,7,3,3,7,7,7,7],#1
[7,7,7,3,7,7,3,7,7,7],#2
[7,7,3,7,7,7,7,3,7,7],#3
[7,3,7,7,7,7,7,7,3,7],#4
[3,7,7,7,7,7,7,7,7,3],#5
[3,7,7,7,7,7,7,7,7,3],#6
[7,3,7,7,7,7,7,7,3,7],#7
[7,7,3,7,7,7,7,3,7,7],#8
[7,7,7,3,7,7,3,7,7,7],#9
[7,7,7,7,3,3,7,7,7,7]]#10
glacon=[
[8,8,8,8,8,8,8,8,9,8],#1
[8,8,9,8,8,8,8,8,8,8],#2
[8,8,8,8,8,9,8,8,8,8],#3
[8,8,8,8,8,8,8,8,8,8],#4
[8,8,8,8,8,8,8,9,8,8],#5
[8,9,8,8,8,8,8,8,8,8],#6
[8,8,8,8,8,8,8,8,8,8],#7
[8,8,8,8,9,8,8,8,8,8],#8
[9,8,8,8,8,8,8,8,8,8],#9
[8,8,8,8,8,8,8,8,8,9]]#10
trampoline=[
[7,7,7,7,7,7,7,7,7,7],
[0,3,3,3,0,0,3,3,3,0],
[0,0,3,0,0,0,0,3,0,0],
[0,0,0,3,0,0,3,0,0,0],
[0,0,0,0,3,3,0,0,0,0],
[0,0,0,0,3,3,0,0,0,0],
[0,0,0,3,0,0,3,0,0,0],
[0,0,3,0,0,0,0,3,0,0],
[0,3,3,3,0,0,3,3,3,0],
[7,7,7,7,7,7,7,7,7,7]]
trampoline2=[
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[7,7,7,7,7,7,7,7,7,7],
[0,3,3,3,0,0,3,3,3,0],
[0,0,3,3,3,3,3,3,0,0],
[0,3,3,3,0,0,3,3,3,0],
[7,7,7,7,7,7,7,7,7,7]]
feu=[
[0,0,0,0,0,1,0,0,0,0],#1
[0,0,0,0,1,1,0,0,0,0],#2
[0,0,0,1,2,2,1,0,0,0],#3
[0,0,0,1,2,2,2,1,0,0],#4
[0,0,1,2,2,3,2,1,0,0],#5
[0,1,2,2,3,3,2,2,1,0],#6
[0,1,2,3,3,3,3,2,2,1],#7
[1,2,2,3,3,3,3,3,2,1],#8
[1,2,2,2,2,2,2,2,2,1],#9
[1,1,1,1,1,1,1,1,1,1]]#10
colors_feu=[(230,255,255),(255,0,0),(255,180,0),(255,255,0)]
def blocs(liste,x,y):
  global colors
  for a in range(0,10):
    for b in range(0,10):
      fill_rect(x+(b*2),y+(a*2),2,2,colors[liste[a][b]])
def blocs_feu1(liste,x,y):
  global colors_feu
  for a in range(0,10):
    for b in range(0,10):
      fill_rect(x+(b*2),y+(a*2),2,2,colors_feu[liste[a][b]])
def blocs_feu2(liste,x,y):
  global colors_feu
  for a in range(0,10):
    for b in range(0,10):
      fill_rect(x+(b*2),y+(a*2),2,2,colors_feu[liste[a][9-b]])
horloge=[
[3,3,3,1,1,1,1,3,3,3],
[3,3,1,1,1,1,1,1,3,3],
[3,1,1,3,3,3,3,1,1,3],
[1,1,3,3,3,3,3,3,1,1],
[1,1,3,3,3,3,3,3,1,1],
[1,1,3,3,3,3,3,3,1,1],
[1,1,3,3,3,3,3,3,1,1],
[3,1,1,3,3,3,3,1,1,3],
[3,3,1,1,1,1,1,1,3,3],
[3,3,3,1,1,1,1,3,3,3]]
map=[
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[0,0,0,3,3,1,1,1,1,1,1,0,0,0,1],
[1,1,1,1,1,1,0,0,0,0,1,1,1,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,1,2,2,0,0,1,1,0,1,2,2,0,5,1],
[1,1,1,1,1,3,1,1,3,1,1,1,1,1,1]]
def draw_blocs(x,y,n,all=True,all2=True):
  if n==0:fill_rect(x,y,20,20,(230,255,255))
  elif n==1 and all:blocs(bloc,x,y)
  elif n==2 and all2:blocs(glacon,x,y)
  elif n==3 and all2:blocs_feu1(feu,x,y)
  elif n==4 and all2:blocs_feu2(feu,x,y)
  elif n==5 and all2:blocs(trampoline,x,y)
  elif n==6 and all2:blocs(trampoline2,x,y)
  elif n==9:blocs(horloge,x,y)
def draw_map(all=True,all2=True):
  global map
  for a in range(0,9):
    for b in range(0,15):
      if all==False and map[a][b]!=1:draw_blocs((b*20)+10,(a*20)+10,map[a][b],all,all2)
      else:draw_blocs((b*20)+10,(a*20)+10,map[a][b],all,all2)
def change():
  global map
  for a in range(0,9):
    for b in range(0,15):
      if   map[a][b]==3:map[a][b]=4
      elif map[a][b]==4:map[a][b]=3
      if   map[a][b]==5:map[a][b]=6
      elif map[a][b]==6:map[a][b]=5
def personnage(x,y,orient,pos):
  if orient==0:
    if pos==0:personnage1(perso1,x,y)
    else:personnage1(perso2,x,y)
  else:
    if pos==0:personnage2(perso1,x,y)
    else:personnage2(perso2,x,y)
def change_level(n):
  global map
  if n==1:
    map=[
    [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,1,1,1,1,0,1,2,2,2,0,0,0,0,1],
    [1,0,0,0,1,0,1,1,1,1,0,0,2,1,1],
    [1,0,0,0,0,0,0,0,0,1,0,0,1,1,1],
    [0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [0,0,0,1,0,1,0,1,0,0,0,0,0,0,1],
    [1,1,1,1,4,1,4,1,1,1,4,4,1,1,1]]
  elif n==2:
    map=[
    [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,1,1,1,1,0,1,2,2,2,0,0,0,0,1],
    [1,0,0,0,1,0,1,1,1,1,0,0,2,1,1],
    [1,0,0,0,0,0,0,0,0,1,0,0,1,1,1],
    [0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [0,0,0,1,0,1,0,1,0,0,0,0,0,0,1],
    [1,1,1,1,4,1,4,1,1,1,4,4,1,1,1]]
  elif n==3:
    map=[
    [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,1,1,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,1,4,1,1,0,0,0,0,0,0,0,0,0,1],
    [1,1,1,1,1,1,1,1,1,0,2,0,2,0,1],
    [0,0,0,0,0,0,0,0,0,0,1,0,1,0,1],
    [0,0,0,0,0,0,0,0,0,0,1,0,1,0,1],
    [1,1,1,1,1,4,1,4,1,6,1,6,1,6,1]]
  elif n==4:
    map=[
    [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,1,1,1,0,0,0,0,0,0,0,0,0,0,1],
    [0,0,1,4,1,2,2,0,0,0,0,0,0,0,1],
    [0,0,1,1,1,1,1,1,1,0,2,0,2,0,1],
    [1,0,0,0,0,0,0,0,0,0,1,0,1,4,1],
    [1,0,0,0,0,0,0,0,0,0,1,0,0,1,1],
    [1,6,1,1,4,4,4,1,1,6,1,6,4,1,1]]
  elif n==5:
    map=[
    [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,1,1,1,1,2,2,0,0,0,0,0,0,0,1],
    [0,0,0,0,0,1,2,2,0,0,0,0,0,0,1],
    [0,0,0,0,0,0,1,1,0,0,2,0,0,0,1],
    [1,0,1,0,0,0,0,0,0,0,1,0,1,4,1],
    [1,0,1,0,1,0,0,0,0,0,1,0,0,1,1],
    [1,6,1,1,1,4,4,4,4,6,1,6,4,1,1]]
  elif n==6:
    map=[
    [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,2,1,0,0,0,0,0,0,0,0,0,0,0,1],
    [1,1,1,0,0,0,0,0,0,0,0,0,0,0,1],
    [0,0,0,0,0,2,0,0,0,0,2,0,0,2,1],
    [0,0,0,0,0,1,0,0,0,0,1,0,0,1,1],
    [1,1,2,0,0,1,0,0,0,0,1,0,0,1,1],
    [1,1,1,4,4,1,6,4,4,6,1,4,6,1,1]]
  elif n==7:
    map=[
    [1,1,1,1,1,1,1,1,1,1,1,1,1,2,1],
    [1,0,0,1,0,0,0,1,0,0,1,1,1,2,1],
    [1,0,0,1,0,0,0,1,0,0,1,1,1,2,1],
    [1,0,0,1,0,0,0,1,0,0,1,0,0,2,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,2,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,2,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,1,1],
    [1,0,0,0,0,0,0,0,0,0,0,0,0,1,1],
    [1,6,4,6,4,4,4,6,4,4,6,4,6,1,1]]
  elif n==8:
    map=[
    [1,1,1,0,0,0,1,0,0,0,0,1,1,1,1],
    [1,0,1,0,0,0,1,0,0,0,0,1,1,1,1],
    [1,0,0,0,0,0,1,0,0,0,0,1,1,1,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,2,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,2,1],
    [1,0,0,6,4,6,0,6,4,4,0,1,0,2,1],
    [1,0,0,1,1,1,0,1,1,1,0,1,0,1,1],
    [1,6,0,0,1,0,0,0,1,0,0,1,0,1,1],
    [1,1,1,4,1,4,6,4,1,4,6,1,6,1,1]]
  elif n==9:
    map=[
    [1,1,1,0,0,1,1,1,0,0,0,1,1,1,1],
    [1,0,1,0,0,0,0,1,0,0,0,1,1,1,1],
    [1,0,0,0,0,0,0,1,0,0,0,1,1,1,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,2,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,2,1],
    [1,0,0,6,4,4,0,0,0,0,0,1,0,2,1],
    [1,0,0,1,1,1,0,0,0,0,0,1,0,1,1],
    [1,6,0,0,1,0,0,0,0,0,0,1,0,1,1],
    [1,1,1,4,1,4,6,4,4,4,6,1,6,1,1]]
  elif n==10:
    map=[
    [2,0,0,0,0,0,0,0,1,0,0,0,0,0,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [2,0,0,0,0,0,1,0,0,0,0,1,0,0,1],
    [2,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
    [2,0,0,0,0,0,0,0,4,0,0,0,0,0,1],
    [1,0,0,0,4,6,0,4,1,0,0,4,6,0,1],
    [1,0,0,0,0,0,0,0,1,0,0,0,0,0,1],
    [1,6,4,2,0,0,0,0,1,0,0,0,0,0,1],
    [1,1,1,1,4,1,6,4,1,4,4,4,1,6,1]]
def menu():
  arriere_plan(3,10,0)
  draw_string("TUTORIAL",120,202,(255,)*3,(0,)*3)
  fill_rect(10,10,300,180,(230,255,255))
  draw_string("Fire & Ice",110,2,(0,255,255),(0,0,170))
  personnage(150,20,0,0)
  draw_string(">:RIGHT",170,30,(0,0,255),(230,255,255))
  draw_string("LEFT:<",90,30,(0,0,255),(230,255,255))
  draw_string("DOWN to take/place a ice block",10,60,(0,0,255),(230,255,255))
  draw_blocs(30,80,1)
  draw_blocs(30,105,2)
  draw_blocs(30,130,3)
  draw_blocs(30,155,5)
  draw_blocs(160,80,9)
  draw_string("> block",50,80,(0,0,255),(230,255,255))
  draw_string("> ice block",50,105,(0,0,255),(230,255,255))
  draw_string("> fire block",50,130,(0,0,255),(230,255,255))
  draw_string("> jump block",50,155,(0,0,255),(230,255,255))
  draw_string("> clock time",180,80,(0,0,255),(230,255,255))
  draw_string("Create",220,140,(0,0,255),(200,230,255))
  draw_string("by Merle",210,158,(0,0,255),(200,230,255))
  draw_string("<OK> to continue.",75,180,(0,255,255),(0,0,170))
  while not keydown(KEY_OK):pass
  while keydown(KEY_OK):pass
menu()
LEFT =KEY_LEFT
UP   =KEY_UP
DOWN =KEY_DOWN
RIGHT=KEY_RIGHT
OK   =KEY_OK
neige=0
level=1
time=90
maxlevel=10
arriere_plan(0,time,1)
draw_map(True,True)
t=monotonic()
tt=monotonic()
draw_objet=True
orientation=0
position=0
moved=False
redraw=True
posxy=[230,110]
posmap=[6,11]
personnage(posxy[0],posxy[1],orientation,position)
while level<=maxlevel:
  if redraw:draw_map(False,draw_objet);personnage(posxy[0],posxy[1],orientation,position);redraw=False
  if map[posmap[0]+1][posmap[1]]==0:posmap[0]+=1;posxy[1]+=20;redraw=True
  if keydown(KEY_BACKSPACE) or time<1 or map[posmap[0]+1][posmap[1]]==4 or map[posmap[0]+1][posmap[1]]==3:draw_string("GAME OVER",115,202,(255,)*3,(0,)*3);sleep(1);posxy=[30,30];change_level(level);posmap=[2,1];draw_map(True,True);t=monotonic();tt=monotonic();draw_objet=True;time=90-(level*2);neige=0
  if monotonic()-tt>0.5:
    feux=False
    for a in range(0,9):
      for b in range(0,15):
        if map[a][b]==2 and a<8 and(map[a+1][b]==0 or map[a+1][b]==4 or map[a+1][b]==3):map[a][b]=0;map[a+1][b]=2;redraw=True
        if map[a][b]==3 or map[a][b]==4:feux=True;redraw=True
    tt=monotonic()
    if posmap[1]==0 and feux==False:level+=1;posxy=[30,30];posmap=[2,1];change_level(level);draw_map(True,True);t=monotonic();tt=monotonic();draw_objet=True;time=90
    if keydown(KEY_ALPHA):level+=1;posxy=[30,30];posmap=[2,1];change_level(level);draw_map(True,True);t=monotonic();tt=monotonic();draw_objet=True;time=90
    if keydown(KEY_SHIFT):neige+=1
  if keydown(DOWN)or keydown(UP)or keydown(LEFT)or keydown(RIGHT)or keydown(OK):
    moved=True
    if keydown(OK)and map[posmap[0]-2][posmap[1]]==0:
      if map[posmap[0]+1][posmap[1]]==5 or map[posmap[0]+1][posmap[1]]==6:posxy[1]-=40;posmap[0]-=2
      moved=False;redraw=True;posxy[1]-=20;posmap[0]-=1
    if keydown(DOWN)and orientation==1 and map[posmap[0]+1][posmap[1]-1]==2 and posmap[1]!=0 and posmap[0]!=7:neige+=1;map[posmap[0]+1][posmap[1]-1]=0;redraw=True
    elif keydown(DOWN)and orientation==0 and map[posmap[0]+1][posmap[1]+1]==2 and posmap[1]!=0 and posmap[0]!=7:neige+=1;map[posmap[0]+1][posmap[1]+1]=0;redraw=True
    elif keydown(DOWN) and(map[posmap[0]+1][posmap[1]-1]==0 or map[posmap[0]+1][posmap[1]+1]==0)and neige>0:
      if orientation==1 and neige!=0 and posmap[1]!=0:map[posmap[0]+1][posmap[1]-1]=2
      elif orientation==0 and neige!=0 and posmap[1]!=0:map[posmap[0]+1][posmap[1]+1]=2
      redraw=True;neige-=1
    elif keydown(DOWN) and(map[posmap[0]+1][posmap[1]-1]==4 or map[posmap[0]+1][posmap[1]+1]==4)and neige>0:
      if orientation==1 and neige!=0 and posmap[1]!=0:map[posmap[0]+1][posmap[1]-1]=2
      elif orientation==0 and neige!=0 and posmap[1]!=0:map[posmap[0]+1][posmap[1]+1]=2
      redraw=True;neige-=1
    elif keydown(DOWN) and(map[posmap[0]+1][posmap[1]-1]==3 or map[posmap[0]+1][posmap[1]+1]==3)and neige>0:
      if orientation==1 and neige!=0 and posmap[1]!=0:map[posmap[0]+1][posmap[1]-1]=2
      elif orientation==0 and neige!=0 and posmap[1]!=0:map[posmap[0]+1][posmap[1]+1]=2
      redraw=True;neige-=1
    if keydown(LEFT)and orientation==1 and map[posmap[0]][posmap[1]-1]==0 and map[posmap[0]-1][posmap[1]-1]==0 and posmap[1]!=0:
      posxy[0]-=20;posmap[1]-=1
    elif keydown(RIGHT)and orientation==0 and map[posmap[0]][posmap[1]+1]==0 and map[posmap[0]-1][posmap[1]+1]==0:
      posxy[0]+=20;posmap[1]+=1
    elif keydown(LEFT):orientation=1
    elif keydown(RIGHT):orientation=0
    else:moved=False
    press=True
    while press:
     if keydown(DOWN)or keydown(UP):press=True
     else:press=False
  draw_objet=False
  if monotonic()-t>1:
    t=monotonic();draw_objet=True;redraw=True;time-=1
    change();arriere_plan(neige,time,level)
  if moved:position=(position+1)%2;moved=False;redraw=True;sleep(0.1)
draw_string("!YOU WON!",115,202,(255,)*3,(0,)*3)

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