ray.py

Created by aidanplews2013

Created on September 14, 2020

5.18 KB


import turtle
from math import *
cor=0

import kandinsky
turtle.speed(0)
draw=False
loc=turtle
px=float(8)

py=float(14)

sw=int(64)
sh=int(64)

fov=float(0.22)
fd=float(10)
tx=0
fl=False
hit=False





ty=0


h=float(0)
loc.goto(5.5,5.5)
loc.penup()
loc.hideturtle()
loc.goto(3,3)
loc.rt(180)
pa=(loc.heading()-13)*((22/7)/180)
pi=22/7
px=loc.position()[1]
py=loc.position()[0]
cal=mx*fov
# use multiline string define to make the map easier to
# see/adjust
map = '''
x64\nx.62x\nx.62x\nx.62x\nx.62x\nx.62x\nx.28b10.24x\nx.4g6.18b.8b.24x\nx.4g.4g.7g11b.8b5.20x\nx.4g.4g.7g.10b.8b.3b.20x\nx.4g.5g.6g.23b.20x\nx.4g.5g.6g.10b.8b.3b.20x\nx.4g5.g6.g.3g7b.8b5.20x\nx.4g.10g.g.3g.6b.8b.24x\nx.4g.10g3.3g3.5b3.b5.24x\nx.4g.10g.7g.6b.3b.27x\nx.4g.18g.6b.3b.27x\nx.4g.10g.7g.6b.3b.27x\nxg5.10g9.6b.3b.27x\nx.3g2.10g.14b.3b.27x\nx.3g7.g4.10b6.3b3.25x\nx.3g.4g.3g.12b.10b.25x\ng2.g2.4g.3g.12b.2b3.3b3.25x\nx.3g6.3g.12b.2b3.3b.27x\nx.3g.4g.3g.12b.2b3.3b.27x\nx.8g.3g.12b6.3b.27x\nx.3g.4g.3g.17b.3b.27x\nx.3g7.g4.15b2.b2.16x10.x\nx.3g2.9g.9g6.5g7.9x.8x.x\nx.3g2.9g.9g.15g2.9x.8x.x\nx.3g2.9g.9g.15gx11.8x.x\nx.4g.9g.9g.16x.9x.8x.x\nx.14g.9g.35x.x\nx.4g.9g.9g.16x.9x.8x.x\nx.3g2.9g.9g.15gx3.4x4.8x.x\nx.3g2.9g.9g.15g2.x2.2x.3x.8x.x\nx.3g2.9g.9g6x2.x2g6.3x.2x.3x.8x.x\nx.3g6.g5.15x.3x.9x.2x.3x3.x2.x3.x\nx.3g5.3g.18x.3x.9x.2x.6x.2x.4x\nx.3g5.3g.18x.3x.9x.2x.14x\nx.3g.3g.3g.18x.3x.9x.2x.14x\nx.7g.3g.18x.3x.9x.2x.2x.x.x.x.5x\nx.3g.3g.3g.18x.3x.9x.2x3.x.x.x.x2.3x\nx.3g5.3g.18x.3x.9x.3x.9x.3x\nx.3g5.3g12.7x.3x.9x.13x.3x\nx.15g.6g3.5x.3x.9x.3x.9x.3x\nx.24g.5x.3x.9x6.x.x.x.x2.3x\nx.15g.6g3.5x.3x.15x.x.x.x.5x\ng24.7x.3x.27x\nx.25x7.2x6.22x\nx.25x.4x.3x.4x.22x\nx.25x.13x.22x\nx.25x.4x.3x.4x.22x\nx.25x.4x.3x.4x.22x\nx.25x6.3x6.22x\nx.25x.4x.3x.4x.22x\nx.25x.13x.22x\nx.25x.4x.3x.4x.22x\nx.25x6.3x6.22x\nx.25x.13x.22x\nx.25x.13x.22x\nx.25x.13x.22x\nx.25x.13x.22x\nx64
'''.strip()
# strip just removes any whitespace at the beginning and end

# generate ma1, note this could easily be extended
# to auto-detect width and height.
ma1 = []
for row in map.splitlines():
  ma1.extend(row) # strip the neewline from the map
mx = my = int(sqrt(len(ma1))) # autodetect map square
print(ma1)
print(mx)
print(my)
def do_color(c, dis):
    shade = int(255-(dis*1.2*12.75))
    if c == "b":
        return shade,shade,0
    if c == "g":
        return shade,shade,shade
    if c=="x":
      return 0,0,shade





   

while True:

    for i in range (int(sw)):
       
       















                
                
                    
            
            
        
        ra=float(((pa-0.11)+(i)/(mx)*fov))
        spot = 'r'
        ey=float(cos(ra))
        ex=float (sin(ra))
        dis=float (0)
        while hit ==False and dis< fd:
            
            dis=dis+0.5
            tx=int(px+ex*dis)
            ty=int(py+ey*dis)
            if tx<0 or tx>=mx or ty<0 or ty>= my:
                hit=True
                
                
            
            
            else:
              cor=0
              spot =(tx*mx+ty)
              for ci in range (len(ma1)):
                cor=cor+int(ma1[ci-1][1])
                if cor>=spot:
                  spot=(ma1[ci-1][0])
                  break
              if(spot!='o'):
                hit=True
        if dis>= fd:
            spot='o'
            hit=True
                    
        
        if hit:
          
            
                
            
              
              h=40-(dis*4)
                
                   
                   
              
              
              kandinsky.fill_rect(17+(i*7),0,7,int(240-(((40-h)/2)*5)),(do_color(int(spot),dis)))
              
                
                  
              kandinsky.fill_rect(17+(i*7),0,7,int((((40-h)/2)*5)),(50,50,50))
              if i==sw-1:
                  
                kandinsky.draw_string(str(turtle.position()),10,200)
                  
                
                    
              k = kandinsky.get_keys()
              if "up" in k and i==(sw-1):
                loc.fd(0.1)
                px=loc.pos()[1]
                py=loc.pos()[0]
                  
                  
                    
                #if(ma1[int(px-0.1)*mx+int(py-0.1)]!="."):
                  #loc.fd(-0.1)
                kandinsky.fill_rect(0,0,320,240,(50,50,50))
              if "down" in k and i==(sw-1):
                loc.fd(-0.1)
                px=loc.pos()[1]
                py=loc.pos()[0]
                  
                  
                  
                #if(ma1[int(px-0.1)*mx+int(py-0.1)]!="."):
                  #loc.fd(0.1)
                kandinsky.fill_rect(0,0,320,240,(50,50,50))
              if "left" in k and i==(sw-1):
                loc.lt(-3)
                  
                  
                radian = (loc.heading()-13.33)*(pi/180)
                pa=radian                 
                kandinsky.fill_rect(0,0,320,240,(50,50,50))
              if "right" in k and i==(sw-1):
                loc.lt(3)
                  
                  
                radian = (loc.heading()-13.333)*(pi/180)
                pa=radian                 
                
                kandinsky.fill_rect(0,0,320,240,(50,50,50))
              
              hit=False# Type your text here

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