lol.py

Created by 4223

Created on September 01, 2025

2.13 KB

voetbal


from kandinsky import *
from ion import *
from time import sleep
from random import randint

WIDTH, HEIGHT = 320, 222
GREEN = color(0,150,0)
WHITE = color(255,255,255)
BLACK = color(0,0,0)
BLUE = color(0,0,255)
RED = color(255,0,0)

# Speelveld
GOAL_TOP = 80
GOAL_BOTTOM = 140
GOAL_X = WIDTH - 20

# Speler
player_x = 40
player_y = HEIGHT // 2

# Bal
ball_x = 60
ball_y = HEIGHT // 2
ball_dx = 0
ball_dy = 0

# Keeper
keeper_y = HEIGHT // 2 - 10

# Score
score = 0

def draw_field():
    fill_rect(0,0,WIDTH,HEIGHT,GREEN)
    # Doel
    fill_rect(GOAL_X,GOAL_TOP,10,GOAL_BOTTOM-GOAL_TOP,WHITE)
    # Middenlijn
    fill_rect(WIDTH//2,0,2,HEIGHT,WHITE)
    # Score
    draw_string("Score: "+str(score),10,10,WHITE,GREEN)

def draw_player():
    fill_rect(player_x,player_y-10,10,20,BLUE)

def draw_ball():
    fill_rect(ball_x,ball_y,8,8,WHITE)

def draw_keeper():
    fill_rect(GOAL_X-10,keeper_y,10,20,RED)

while True:
    # Besturing speler
    if keydown(KEY_UP) and player_y>10:
        player_y -= 3
    if keydown(KEY_DOWN) and player_y<HEIGHT-10:
        player_y += 3
    if keydown(KEY_RIGHT) and player_x<WIDTH-40:
        player_x += 3
    if keydown(KEY_LEFT) and player_x>10:
        player_x -= 3

    # Schop de bal als je dichtbij bent
    if abs(player_x-ball_x)<10 and abs(player_y-ball_y)<10 and (keydown(KEY_OK) or keydown(KEY_EXE)):
        ball_dx = 6
        ball_dy = randint(-2,2)

    # Beweeg de bal
    ball_x += ball_dx
    ball_y += ball_dy
    ball_dx *= 0.9  # vertraagt bal
    ball_dy *= 0.9

    # Keeper beweegt random (maar in goal zone)
    if keeper_y+10 < ball_y:
        keeper_y += 2
    elif keeper_y > ball_y:
        keeper_y -= 2

    # Botsing bal met keeper
    if GOAL_X-20<ball_x<GOAL_X-10 and keeper_y<ball_y<keeper_y+20:
        ball_dx = -4

    # Botsing bal met boven/onder
    if ball_y<=0 or ball_y>=HEIGHT-8:
        ball_dy = -ball_dy

    # Scoor!
    if ball_x >= GOAL_X and GOAL_TOP<ball_y<GOAL_BOTTOM:
        score += 1
        ball_x, ball_y = 60, HEIGHT//2
        ball_dx, ball_dy = 0, 0

    # Herteken scherm
    draw_field()
    draw_player()
    draw_ball()
    draw_keeper()

    sleep(0.03)

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