A simple template for a 2d game with sprites
from kandinsky import * from random import * from math import * from time import * from ion import * SCREEN_W=320 SCREEN_H=222 FONT_W=10 FONT_H=16 COLORS={} #Centered text function def text(text,y=SCREEN_H/2,x=SCREEN_W/2): text=str(text) draw_string(text,int(x-len(text)*FONT_W/2),int(y-FONT_H/2),"white",color(75,0,160)) #Directional navigation def move(axis,steps,dir): dir=radians(dir) if axis==x: return round(steps*cos(dir)) else: return round(steps*sin(dir)) #Render sprite def render(x,y,sprite,dir=0): x=int(x) y=int(y) sprites={#"name":"pixels" - https://scratch.mit.edu/projects/921920186/ to get pixels } draw=sprites[sprite] for i in range(0,len(draw[0]),5): pixel=draw[0][i:i+5] pixel_x=x-draw[1]+int(pixel[:2]) pixel_y=y-draw[2]+int(pixel[2:4]) pixel_color=COLORS[pixel[4]] rotated_x=round((pixel_x-x)*cos(radians(dir))-(pixel_y-y)*sin(radians(dir))+x) rotated_y=round((pixel_x-x)*sin(radians(dir))+(pixel_y-y)*cos(radians(dir))+y) set_pixel(rotated_x,rotated_y,pixel_color) #Detect collisions def collisions(x1,y1,size1,x2,y2,size2): return ( x1<x2+size2 and x1+size1>x2 and y1<y2+size2 and y1+size1>y2) #Full game loop while True: