import pygame import random # Initialize Pygame pygame.init() # Set up the game window width = 800 height = 600 window = pygame.display.set_mode((width, height)) pygame.display.set_caption("Snake Game") # Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) # Snake and food snake_block = 20 snake_speed = 15 # Initialize clock clock = pygame.time.Clock() font = pygame.font.SysFont(None, 50) def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(window, GREEN, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font.render(msg, True, color) window.blit(mesg, [width / 6, height / 3]) def gameLoop(): game_over = False game_close = False x1 = width / 2 y1 = height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, width - snake_block) / 20.0) * 20.0 foody = round(random.randrange(0, height - snake_block) / 20.0) * 20.0 while not game_over: while game_close == True: window.fill(BLACK) message("You Lost! Press Q-Quit or C-Play Again", RED) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change window.fill(BLACK) pygame.draw.rect(window, RED, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, width - snake_block) / 20.0) * 20.0 foody = round(random.randrange(0, height - snake_block) / 20.0) * 20.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() gameLoop()